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Players & Pro Builds Recommended Build

LoL Builds and Pro Builds in North America - Patch 10.15

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  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Dark Harvest

    Dark Harvest

    Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

    Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
    Cooldown: 45s (resets to 1.5s on takedown)
    Precision
1 / 11 / 3
170 cs
7.7K
24:30
12 Lvl.
monkaSHAKEE
Master
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Electrocute

    Electrocute

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sorcery
9 / 2 / 6
158 cs
10.1K
25:06
14 Lvl.
monkaSHAKEE
Master
Expand
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  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Phase Rush

    Phase Rush

    Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Movement speed is increased to 40 - 60% for Melee champions.

    Duration: 3s
    Cooldown: 15s
    Inspiration
9 / 3 / 7
198 cs
13.4K
29:52
16 Lvl.
monkaSHAKEE
Master
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Electrocute

    Electrocute

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sorcery
5 / 7 / 5
116 cs
8.5K
22:33
12 Lvl.
monkaSHAKEE
Master
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
  • Conqueror

    Conqueror

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 1.7-4.2 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Inspiration
8 / 2 / 8
197 cs
12.7K
27:28
14 Lvl.
monkaSHAKEE
Master
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Conqueror

    Conqueror

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 1.7-4.2 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
    Inspiration
1 / 1 / 7
166 cs
9.8K
26:00
14 Lvl.
monkaSHAKEE
Master
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Arcane Comet

    Arcane Comet

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Inspiration
10 / 5 / 10
263 cs
16.5K
39:05
18 Lvl.
monkaSHAKEE
Master
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Arcane Comet

    Arcane Comet

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
    Inspiration
2 / 1 / 4
178 cs
8.4K
21:36
13 Lvl.
monkaSHAKEE
Master
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Phase Rush

    Phase Rush

    Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Movement speed is increased to 40 - 60% for Melee champions.

    Duration: 3s
    Cooldown: 15s
    Inspiration
6 / 7 / 11
213 cs
13.8K
41:06
17 Lvl.
monkaSHAKEE
Master
Expand
vs
  • Flash

    Flash

    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
  • Electrocute

    Electrocute

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
    Sorcery
12 / 3 / 7
206 cs
14.2K
28:21
16 Lvl.
monkaSHAKEE
Master
Expand
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