Sylas

the Unshackled

MageAssassin
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Flash

Flash

Teleports your champion a short distance toward your cursor's location.
Ignite

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Electrocute

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Inspiration
2/2/5
20:35
Lv 13
Diamond
Phasuo
vs
Flash

Flash

Teleports your champion a short distance toward your cursor's location.
Teleport

Teleport

After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
Conqueror

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Inspiration
3/3/3
17:49
Lv 10
Challenger
insanity
vs
Flash

Flash

Teleports your champion a short distance toward your cursor's location.
Teleport

Teleport

After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
Fleet Footwork

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% Movement Speed for 1s.
Ranged Champions: Healing from minions is 20% effective.
Inspiration
6/8/12
23:47
Lv 13
Diamond
Liquid Impact
vs
Flash

Flash

Teleports your champion a short distance toward your cursor's location.
Teleport

Teleport

After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
Electrocute

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sorcery
7/9/8
26:37
Lv 14
Platinum
Lupusregína
vs
Flash

Flash

Teleports your champion a short distance toward your cursor's location.
Ignite

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Electrocute

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sorcery
5/3/5
26:54
Lv 16
Diamond
CajuhBR
vs
Flash

Flash

Teleports your champion a short distance toward your cursor's location.
Teleport

Teleport

After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
Fleet Footwork

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% Movement Speed for 1s.
Ranged Champions: Healing from minions is 20% effective.
Sorcery
5/4/4
21:37
Lv 12
Platinum
Yuuzuki
vs
Flash

Flash

Teleports your champion a short distance toward your cursor's location.
Teleport

Teleport

After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
Fleet Footwork

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% Movement Speed for 1s.
Ranged Champions: Healing from minions is 20% effective.
Domination
5/6/11
23:49
Lv 13
Platinum
Eyantastic
vs
Flash

Flash

Teleports your champion a short distance toward your cursor's location.
Smite

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Conqueror

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Domination
9/7/16
49:03
Lv 18
Platinum
Bite My Bait
vs
Flash

Flash

Teleports your champion a short distance toward your cursor's location.
Teleport

Teleport

After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
Fleet Footwork

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% Movement Speed for 1s.
Ranged Champions: Healing from minions is 20% effective.
Resolve
8/6/12
28:06
Lv 14
Platinum
El Alpha
vs
Flash

Flash

Teleports your champion a short distance toward your cursor's location.
Teleport

Teleport

After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
Fleet Footwork

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% Movement Speed for 1s.
Ranged Champions: Healing from minions is 20% effective.
Resolve
1/7/4
22:25
Lv 12
Platinum
Dagannoth
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