Fizz Abilities

the Tidal Trickster

AssassinFighter
880 4800

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Fizz Base Stats

  • Health: 570 (+98 per level)
  • Health Regen: 8 (+0.7 per level)
  • Mana: 317.2 (+37 per level)
  • Mana Regen: 6 (+0.8 per level)
  • Damage: 58.04 (+3 per level)
  • Attack Speed: 0.66 (+3.1% per level)
  • Armor: 22.412 (+3.4 per level)
  • Magic Resist: 32.1 (+1.25 per level)
  • Movement Speed: 335

Fizz Recommended Items

Based on statistics from Korea

Fizz Abilities - Patch 11.18

Fizz Nimble Fighter
P

Nimble Fighter

Fizz Passive

Fizz's dexterity allows him to move through units and take 8 (+ 2% bonus Ability Power) less physical damage from all sources of damage (capped at 50% maximum reduction).

Fizz Urchin Strike
Q

Urchin Strike

Cooldown: 8/7.5/7/6.5/6Cost: 50 manaRange: 550

Fizz Q

Fizz dashes through his target, dealing 100% Attack Damage physical damage plus 10/25/40/55/70 (+55% bonus Ability Power) magic damage. This spell applies on-hit effects.

Seastone Trident is applied to all enemy units Fizz passes through during his dash.

Fizz Seastone Trident
W

Seastone Trident

Cooldown: 7/6.5/6/5.5/5Cost: 30/40/50/60/70 manaRange: 600

Fizz W

Passive: Fizz's basic attacks bleed his enemies, dealing 20/30/40/50/60 (+50% bonus Ability Power) magic damage over 3 seconds.

Active: Fizz's next basic attack deals an additional 50/70/90/110/130 (+50% bonus Ability Power) bonus magic damage and empowers Fizz's attacks for 3 seconds, dealing an additional 20/25/30/35/40 (+35% bonus Ability Power) magic damage on hit.

If the first attack kills a target, it refunds 20/28/36/42/50 mana, resets its cooldown to 1 second and does not grant the 3 second on-hit buff.

Fizz Playful / Trickster
E

Playful / Trickster

Cooldown: 16/14.5/13/11.5/10Cost: 90/100/110/120/130 manaRange: 400

Fizz E

Fizz hops on his trident towards the cursor, becoming briefly untargetable.

Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing 70/120/170/220/270 (+75% bonus Ability Power) magic damage to nearby enemies.

If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.

Fizz Chum the Waters
R

Chum the Waters

Cooldown: 100/85/70Cost: 100 manaRange: 1300

Fizz R

Fizz launches a fish that attaches to the first enemy champion it hits, slowing them and attracting a shark. After 2 seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.

The farther the fish travels before attaching, the bigger the shark it attracts, dealing 150/225/300 (+70% bonus Ability Power) to 250/325/400 (+100% bonus Ability Power) magic damage and slowing by 40% to 80%.

Seastone Trident applies to the champion the fish attaches to and targets hit by the shark.

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