Fizz Abilities


the Tidal Trickster

880 4800

Fizz Abilities - Patch 10.24

Fizz Nimble Fighter
Fizz Urchin Strike
Fizz Seastone Trident
Fizz Playful / Trickster
Fizz Chum the Waters

Fizz ability - Nimble Fighter

Fizz's dexterity allows him to move through units and take 4 (+ 1% bonus Ability Power) less physical damage from all sources of damage (capped at 50% maximum reduction).

Fizz ability - Urchin Strike

Cooldown: 8/7.5/7/6.5/6Cost: 50 manaRange: 550

Fizz dashes through his target, dealing 100% Attack Damage physical damage plus 10/25/40/55/70 (+55% bonus Ability Power) magic damage. This spell applies on-hit effects.

Seastone Trident is applied to all enemy units Fizz passes through during his dash.

Fizz ability - Seastone Trident

Cooldown: 7/6.5/6/5.5/5Cost: 30/40/50/60/70 manaRange: 600

Passive: Fizz's basic attacks bleed his enemies, dealing 20/30/40/50/60 (+50% bonus Ability Power) magic damage over 3 seconds.

Active: Fizz's next basic attack deals an additional 50/70/90/110/130 (+50% bonus Ability Power) bonus magic damage and empowers Fizz's attacks for 3 seconds, dealing an additional 10/15/20/25/30 (+35% bonus Ability Power) magic damage on hit.

If the first attack kills a target, it refunds 20/28/36/42/50 mana, resets its cooldown to 1 second and does not grant the 3 second on-hit buff.

Fizz ability - Playful / Trickster

Cooldown: 16/14.5/13/11.5/10Cost: 90/100/110/120/130 manaRange: 400

Fizz hops on his trident towards the cursor, becoming briefly untargetable.

Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing 70/120/170/220/270 (+75% bonus Ability Power) magic damage to nearby enemies.

If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.

Fizz ability - Chum the Waters

Cooldown: 100/85/70Cost: 100 manaRange: 1300

Fizz launches a fish that attaches to the first enemy champion it hits, slowing them and attracting a shark. After 2 seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.

The farther the fish travels before attaching, the bigger the shark it attracts, dealing 150/250/350 (+80% bonus Ability Power) to 300/400/500 (+120% bonus Ability Power) magic damage and slowing by 40% to 80%.

Seastone Trident applies to the champion the fish attaches to and targets hit by the shark.

Base Stats

  • Health: 570 (+98 per level)
  • Health Regen: 8 (+0.7 per level)
  • Mana: 317.2 (+57 per level)
  • Mana Regen: 6 (+0.8 per level)
  • Damage: 58.04 (+3 per level)
  • Attack Speed: 0.66 (+3.1% per level)
  • Armor: 22.412 (+3.4 per level)
  • Magic Resist: 32.1 (+1.25 per level)
  • Movement Speed: 335


General Tips

General Tips Playing as Fizz

  • Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
  • Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
  • Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.

General Tips Playing against Fizz

  • Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
  • Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!

Riot Recommended Items for Fizz

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