Diana Abilities

Scorn of the Moon

975 6300

Diana Tips

Playing as Diana

  • Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
  • Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
  • Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.

Playing against Diana

  • Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
  • Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
  • Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.

Diana Base Stats

  • Health: 570 (+95 per level)
  • Health Regen: 6.5 (+0.85 per level)
  • Mana: 375 (+40 per level)
  • Mana Regen: 8 (+0.8 per level)
  • Damage: 57 (+3 per level)
  • Attack Speed: 0.63 (+2.25% per level)
  • Armor: 31 (+3.1 per level)
  • Magic Resist: 32.1 (+1.25 per level)
  • Movement Speed: 345


Diana Recommended Items

Diana Abilities - Patch 11.12

Diana Moonsilver Blade

Moonsilver Blade

Diana Passive

Every third strike cleaves nearby enemies for an additional 20 - 250 (+40% bonus Ability Power) magic damage (increased by 300% on non-Epic monsters). After casting a spell, Diana gains 15 - 40% attack speed (at levels 1 - 18) for her next 3 attacks.

Diana Crescent Strike

Crescent Strike

Cooldown: 8/7.5/7/6.5/6Cost: 55 manaRange: 900

Diana Q

Unleashes a bolt of lunar energy in an arc dealing 60/95/130/165/200 (+70% bonus Ability Power) magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Diana Pale Cascade

Pale Cascade

Cooldown: 15/13.5/12/10.5/9Cost: 40/45/50/55/60 manaRange: 800

Diana W

Creates three orbiting spheres that explode on contact with enemies dealing 18/30/42/54/66 (+15% bonus Ability Power) magic damage. Lasts 5 seconds.

Grants a temporary shield that absorbs 30/45/60/75/90 (+30% bonus Ability Power) (+10% of bonus Health) damage. If the third sphere detonates, the shield increases by 30/45/60/75/90 (+30% bonus Ability Power) (+10% of bonus Health).

Diana Lunar Rush

Lunar Rush

Cooldown: 22/20/18/16/14Cost: 40/45/50/55/60 manaRange: 825

Diana E

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing 40/60/80/100/120 (+40% bonus Ability Power) magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Diana Moonfall


Cooldown: 100/90/80Cost: 100 manaRange: 475

Diana R

Reveals and draws in all nearby enemies and then slows them by 40/50/60% for 2 seconds.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+ 60% bonus Ability Power) magic damage in an area around her, increased by 35/60/85 (+ 15% bonus Ability Power) for each target beyond the first pulled.

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