Sion Abilities


The Undead Juggernaut

585 1300

Sion Abilities - Patch 10.19

Sion Glory in Death
Sion Decimating Smash
Sion Soul Furnace
Sion Roar of the Slayer
Sion Unstoppable Onslaught

Sion ability - Glory in Death

After being killed, Sion will reanimate with rapidly decaying Health. His attacks become very rapid, gain 100% Lifesteal and deal bonus damage equal to 10% of his target's maximum Health (max 75 to monsters).

All his abilities are replaced with Death Surge, which grants a burst of Movement Speed.

Sion ability - Decimating Smash

Cooldown: 10/9/8/7/6Cost: 45 manaRange: 10000

Sion charges up a heavy blow for up to 2 seconds. When released, he deals 30/50/70/90/110 (+45/52.5/60/67.5/75% Attack Damage) to 70/135/200/265/330 (+135/150/165/180/195% Attack Damage) physical damage to enemies hit and briefly slows them.

If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.

Sion ability - Soul Furnace

Cooldown: 15/14/13/12/11Cost: 65/70/75/80/85 manaRange: 500

Passive: Sion gains 4 maximum Health when he kills a unit (15 for large monsters and champion kills or assists).

Active: Sion shields himself for 30/55/80/105/130 (+40% bonus Ability Power) (+8/9/10/11/12% of maximum Health) for 6 seconds. After 3 seconds, while the shield holds, Sion can reactivate to deal 40/65/90/115/140 (+40% bonus Ability Power) plus 10/11/12/13/14% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.

Sion ability - Roar of the Slayer

Cooldown: 12/11/10/9/8Cost: 35/40/45/50/55 manaRange: 800

Sion fires a shockwave, dealing 65/100/135/170/205 (+55% bonus Ability Power) magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range).

Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by 40/45/50/55/60% for 2.5 seconds and have their Armor reduced by 20% for 4 seconds.

Sion ability - Unstoppable Onslaught

Cooldown: 140/100/60Cost: 100 manaRange: 7500

Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.

When Sion collides with an enemy champion or wall, he deals 150/300/450 (+40% bonus Attack Damage) physical damage and knocks up enemies in a small area for 0.75 seconds. Enemies in a larger area take the same damage and are slowed by 40/45/50% for 3 seconds.

The damage increases to 400/800/1200 (+80% bonus Attack Damage) and the stun increases to 1.75 seconds as Sion charges farther.

Base Stats

  • Health: 545 (+73 per level)
  • Health Regen: 7.5 (+0.8 per level)
  • Mana: 330 (+42 per level)
  • Mana Regen: 8 (+0.6 per level)
  • Damage: 68 (+4 per level)
  • Attack Speed: 0.63 (+1.3% per level)
  • Armor: 32 (+3 per level)
  • Magic Resist: 32.1 (+1.25 per level)
  • Movement Speed: 345


General Tips

General Tips Playing as Sion

  • You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths.
  • Roar of the Slayer is a great setup ability to land a very powerful Decimating Smash.
  • The Soul Furnace buff displays how much shield strength is remaining, use this information to time its explosion perfectly.

General Tips Playing against Sion

  • Even if Sion still hits a Decimating Smash, making him release the charge earlier reduces its impact.
  • Use the time after Sion has died to reposition and prepare for his return.

Riot Recommended Items for Sion

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