Gnar Abilities


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Gnar Abilities - Patch 10.23

Gnar Rage Gene
Gnar Boomerang Throw / Boulder Toss
Gnar Hyper / Wallop
Gnar Hop / Crunch
Gnar GNAR!

Gnar ability - Rage Gene

While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

Gnar ability - Boomerang Throw / Boulder Toss

Cooldown: 20/17.5/15/12.5/10Range: 1100

Mini Gnar: Throws a boomerang that deals 5/45/85/125/165 (+115% Attack Damage) physical damage and slows enemies by 15/20/25/30/35% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by 40%.

Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 5/45/85/125/165 (+140% Attack Damage) physical damage. Picking up the boulder reduces its cooldown by 70%.

Gnar ability - Hyper / Wallop

Cooldown: 7Range: Mega Gnar: 550

Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 10/20/30/40/50 (+100% bonus Ability Power) + 6/8/10/12/14% of the target's max Health as magic damage and grants Gnar Movement Speed that decays over 3 seconds (max 300 damage vs. monsters).

Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing 25/55/85/115/145 (+100% Attack Damage) physical damage.

Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.

Gnar ability - Hop / Crunch

Cooldown: 22/19.5/17/14.5/12Range: Mini Gnar: 475 | Mega Gnar: 600

Mini Gnar: Leaps to a location, gaining 40/45/50/55/60% Attack Speed for 4 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals 80/115/150/185/220 [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.

Mega Gnar: Leaps to a location and deals 80/115/150/185/220 [6% of Gnar's Max Health] physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

If Crunch is used to transform, Gnar will still be able to bounce.

Gnar ability - GNAR!

Cooldown: 90/60/30Range: 590

Mini Gnar: Passive: Increases Boomerang Throw's cooldown reduction on catch to 50/55/60% and Hyper's Movement Speed bonus to 45/60/75%.

Mega Gnar: Knocks nearby enemies in the specified direction, dealing 200/300/400 (+50% bonus Attack Damage) (+100% bonus Ability Power) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Enemies that hit a wall take 150% damage and are stunned instead of slowed.

Base Stats

  • Health: 510 (+65 per level)
  • Health Regen: 4.5 (+1.75 per level)
  • Damage: 59 (+3 per level)
  • Attack Speed: 0.63 (+6% per level)
  • Armor: 32 (+2.5 per level)
  • Magic Resist: 30 (+0.5 per level)
  • Movement Speed: 335


General Tips

General Tips Playing as Gnar

  • Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.
  • Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
  • Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.

General Tips Playing against Gnar

  • Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
  • Gnar's animations and resource bar change as he gets closer to transforming.
  • Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.

Riot Recommended Items for Gnar

Essential Items

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