Zac Abilities

the Secret Weapon

975 6300

Zac Tips

Playing as Zac

  • Picking up goo chunks is very important to staying alive.
  • When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.
  • Charging Elastic Slingshot from the fog of war will give opponents less time to react.

Playing against Zac

  • Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.
  • Kill all of Zac's bloblets when he splits apart to stop him from reforming.
  • Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.

Zac Base Stats

  • Health: 615 (+95 per level)
  • Health Regen: 8 (+0.5 per level)
  • Damage: 60 (+3.375 per level)
  • Attack Speed: 0.64 (+1.6% per level)
  • Armor: 33 (+3.5 per level)
  • Magic Resist: 32 (+1.25 per level)
  • Movement Speed: 340


Zac Recommended Items

Zac Abilities - Patch 11.12

Zac Cell Division

Cell Division

Cooldown: 300

Zac Passive

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Zac Stretching Strike

Stretching Strike

Cooldown: 15/13.5/12/10.5/9Range: 800

Zac Q

Zac's arm stretches and grabs the first enemy it hits, dealing 40/55/70/85/100 (+30% bonus Ability Power) (+2.5% of maximum Health) magic damage and briefly slowing them by 40%. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.

If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing 40/55/70/85/100 (+30% bonus Ability Power) (+2.5% of maximum Health) magic damage in an area if they collide.

Zac Unstable Matter

Unstable Matter

Cooldown: 5Range: 350

Zac W

Zac's body erupts, dealing 35/50/65/80/95 magic damage +4/5/6/7/8% (+2% target's max health per 100 ability power) of the enemy's max health as magic damage to nearby enemies.

Absorbing Goo reduces Unstable Matter's cooldown by 1 second.

Max health damage is capped at 200 versus minions and monsters.

Zac Elastic Slingshot

Elastic Slingshot

Cooldown: 24/21/18/15/12Range: 300

Zac E

First cast: Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds.

Second cast: Launches Zac towards a location, knocking up nearby enemies for 0.5 to 1 seconds (based on charge time) and dealing 60/110/160/210/260 (+90% bonus Ability Power) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.

Can be cancelled by moving, refunding half of the ability's cooldown and cost.

Zac Let's Bounce!

Let's Bounce!

Cooldown: 120/115/100Range: 300

Zac R

Zac bounces 4 times, knocking back enemies for 1 second and dealing 140/210/280 (+40% bonus Ability Power) magic damage. Enemies hit with multiple bounces take 50% less damage and are not knocked up.

Enemies hit by Let's Bounce! are slowed by 30/40/50% for 1 second.

Zac gains up to 50 movement speed over the duration and can cast Unstable Matter while bouncing.

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