The damage type that Zac deals is mostly Magic Damage.
Zac's damage type breakdowns as follows:
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore 4/5/6/7% Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Zac's arm stretches and grabs the first enemy it hits, dealing 40/55/70/85/100 (+30% bonus Ability Power) (+4% of maximum Health) magic damage and briefly slowing them by 40%. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing 40/55/70/85/100 (+30% bonus Ability Power) (+4% of maximum Health) magic damage in an area if they collide.
Zac's body erupts, dealing 35/50/65/80/95 magic damage +4/5/6/7/8% (+2% target's max health per 100 ability power) of the enemy's max health as magic damage to nearby enemies.Absorbing Goo reduces Unstable Matter's cooldown by 1 second.Max health damage is capped at 200 versus minions and monsters.
First cast: Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds.Second cast: Launches Zac towards a location, knocking up nearby enemies for 0.5 to 1 seconds (based on charge time) and dealing 60/105/150/195/240 (+80% bonus Ability Power) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.Can be cancelled by moving, refunding half of the ability's cooldown and cost.
Zac bounces 4 times, knocking back enemies for 1 second and dealing 140/210/280 (+40% bonus Ability Power) magic damage. Enemies hit with multiple bounces take 50% less damage and are not knocked up. Enemies hit by Let's Bounce! are slowed by 30/40/50% for 1 second.Zac gains up to 50 movement speed over the duration and can cast Unstable Matter while bouncing.
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