Tahm Kench Abilities

the River King

975 6300

Tahm Kench Tips

Playing as Tahm Kench

  • Your most important function as a support is to keep fragile allies safe. Keep Devour's range and cooldown in mind and position accordingly!
  • Consider carefully when to use Thick Skin's active. Sometimes shielding early to avoid further damage is good, but sometimes the healing is more beneficial.

Playing against Tahm Kench

  • When you see Tahm Kench use the shield from Thick Skin, remember that he just opted out of a good deal of healing. He will also not accumulate new gray health until Thick Skin comes off cooldown. Use this to your advantage!
  • If Tahm Kench harasses you by spitting minions at you, try going in for a trade right after he spits. His Devour will be on cooldown and you should be able to trade favourably if he can't eat you.

Tahm Kench Base Stats

  • Health: 600 (+100 per level)
  • Health Regen: 6.5 (+0.55 per level)
  • Mana: 325 (+40 per level)
  • Mana Regen: 8 (+1 per level)
  • Damage: 56 (+3.2 per level)
  • Attack Speed: 0.63 (+2.5% per level)
  • Armor: 47 (+3.5 per level)
  • Magic Resist: 32.1 (+1.25 per level)
  • Movement Speed: 335


Tahm Kench Recommended Items

Tahm Kench Abilities - Patch 11.12

Tahm Kench An Acquired Taste

An Acquired Taste

Tahm Kench Passive

Tahm Kench puts the heft of his immense body behind his attacks and abilities, gaining extra damage based on 4% of his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.

Tahm Kench Tongue Lash

Tongue Lash

Cooldown: 5Cost: 50 manaRange: 900

Tahm Kench Q

Damage the first enemy hit for 80/130/180/230/280 (+70% bonus Ability Power) magic damage and slow them by 30/40/50/60/70% for 3s. Champions with 3 stacks of An Acquired Taste will additionally be stunned for 2s.

Activate Devour while your tongue is in midair to devour monsters/minions from a distance.

Tahm Kench Devour


Cooldown: 20Cost: 100 manaRange: 250

Tahm Kench W

Devour a target for 4s (half that for enemy champions.) Enemies are dealt 60/105/150/195/240% (+11%) of their maximum health as magic damage (maximum of 500 against neutral monsters).

Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.

Minions and Monsters: Reactivate to spit them, dealing 60/105/150/195/240 (+60% bonus Ability Power) magic damage to targets hit.

  • When used on an enemy, half of Devour's cooldown and mana cost are refunded.
  • Allies can no release themselves from Devour early while affected by Crowd Control

Tahm Kench Thick Skin

Thick Skin

Cooldown: 3Range: 1

Tahm Kench E

Passive: 45/50/55/60/65% of the Damage taken while this ability is not cooling down is converted to gray health. If allowed to decay, 75% of gray health will turn back into health.

Active: Convert all of your gray health into a shield that lasts 2 seconds.

Tahm Kench Abyssal Voyage

Abyssal Voyage

Cooldown: 140/130/120Cost: 100 manaRange: 2500/5500/8500

Tahm Kench R

Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location. Incoming champion damage breaks the channel.

'Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.'

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