Senna Abilities

the Redeemer

MarksmanMage
975 6300

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Senna Base Stats

  • Health: 520 (+75 per level)
  • Health Regen: 3.5 (+0.55 per level)
  • Mana: 350 (+45 per level)
  • Mana Regen: 11.5 (+0.4 per level)
  • Damage: 50 (+0 per level)
  • Attack Speed: 0.63 (+4% per level)
  • Armor: 28 (+3.5 per level)
  • Magic Resist: 30 (+0.5 per level)
  • Movement Speed: 330

Senna Recommended Items

Based on statistics from Korea

Senna Abilities - Patch 11.18

Senna Absolution
P

Absolution

Senna Passive

When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death and granting Senna 8 gold. Mist fuels her Relic Cannon's power with increased Attack Damage (0.75 attack damage per soul), Attack Range (20 per mist stacks), and 160% Critical Strike Chance.

Attacks from Senna's Relic Cannon take longer to fire, deals bonus damage, and briefly grant her a portion of her target's Movement Speed.

Senna Piercing Darkness
Q

Piercing Darkness

Cooldown: 15Cost: 70/80/90/100/110 manaRange: 600

Senna Q

Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take 40/70/100/130/160 (+50% bonus Attack Damage) physical damage. Allied champions hit are healed for 40/60/80/100/120 (+40% bonus Attack Damage) (+40% bonus Ability Power) (+160% Lethality) health.

Basic attacks reduce Piercing Darkness's cooldown by 1 seconds.

Senna Last Embrace
W

Last Embrace

Cooldown: 11Cost: 50/55/60/65/70 manaRange: 1150

Senna W

Senna sends forth the black mist, dealing 70/115/160/205/250 (+70% bonus Attack Damage) physical damage to the first enemy hit. After a 1 second delay the target and other nearby enemies are rooted for 1.25/1.5/1.75/2/2.25 seconds.

Senna Curse of the Black Mist
E

Curse of the Black Mist

Cooldown: 26/24.5/23/21.5/20Cost: 70 manaRange: 450

Senna E

Senna dissolves into a cloud of mist for 6/6.5/7/7.5/8 seconds, becoming a wraith. Allied champions who enter the mist are Camouflaged and become wraiths when they leave. Wraiths gain 20% (+1% per 20 Ability Power) Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby.

Senna Dawning Shadow
R

Dawning Shadow

Cooldown: 160/140/120Cost: 100 manaRange: 25000

Senna R

Senna fires a blast of light with global range. Enemy champions hit take 250/375/500 (+100% bonus Attack Damage (+70% bonus Ability Power) physical damage. Allied champions hit in a wider area receive a shield for 3 seconds that absorbs 120/160/200 (+40% bonus Ability Power) damage. The shield's power scales with the amount of mist Senna has collected (+1.5 per Mist collected).

The beam now collects Mist Wraiths.

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