Jax Abilities

Grandmaster at Arms

585 1350

Jax Tips

Playing as Jax

  • Jax can Leap Strike to friendly units, including wards. You can use them to plan your escape.
  • Jax benefits greatly from items that have both Ability Power and Attack Damage such as Guinsoo's Rageblade and Hextech Gunblade.

Playing against Jax

  • Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output.
  • Jax can dodge all incoming attacks for a very short amount of time and stuns enemies in melee range when it ends. Wait to strike him until after his dodge is finished.

Jax Base Stats

  • Health: 593 (+85 per level)
  • Health Regen: 8.5 (+0.55 per level)
  • Mana: 339 (+52 per level)
  • Mana Regen: 7.58 (+0.7 per level)
  • Damage: 68 (+4.25 per level)
  • Attack Speed: 0.64 (+3.4% per level)
  • Armor: 36 (+3 per level)
  • Magic Resist: 32.1 (+1.25 per level)
  • Movement Speed: 350


Jax Recommended Items

Jax Abilities - Patch 11.12

Jax Relentless Assault

Relentless Assault

Jax Passive

Jax's consecutive basic attacks continuously increase his Attack Speed by 3.5/5/6.5/8/9.5/11% for 2.5 seconds, satcking up to 8 times.

Jax Leap Strike

Leap Strike

Cooldown: 8/7.5/7/6.5/6Cost: 65 manaRange: 700

Jax Q

Jax leaps to target unit, dealing 65/105/145/185/225 (+100% bonus Attack Damage) (+60% bonus Ability Power) physical damage if it is an enemy.

Jax Empower


Cooldown: 7/6/5/4/3Cost: 30 manaRange: 300

Jax W

Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+60% bonus Ability Power) Magic Damage.

Jax Counter Strike

Counter Strike

Cooldown: 14/12.5/11/9.5/8Cost: 50/60/70/80/90 manaRange: 300

Jax E

Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities.

After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 55/80/105/130/155 (+50% bonus Attack Damage) physical damage to them.

Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).

Jax Grandmaster's Might

Grandmaster's Might

Cooldown: 80Cost: 100 manaRange: 100

Jax R

Passive: Every third consecutive strike Jax deals 100/140/180 (+70% bonus Ability Power) additional Magic Damage.

Active: Jax strengthens his resolve, granting him 30 Armor and 20 Magic Resist for 8 seconds.

Armor bonus is equal to 30/50/70 + 50% bonus Attack Damage.

Magic Resist bonus is equal to 30/50/70 + 20% Ability Power.

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