Kled Abilities


the Cantankerous Cavalier

975 6300

Kled Abilities - Patch 10.19

Kled Skaarl, the Cowardly Lizard
Kled Bear Trap on a Rope
Kled Violent Tendencies
Kled Jousting
Kled Chaaaaaaaarge!!!

Kled ability - Skaarl, the Cowardly Lizard

Cooldown: 30

Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.

While dismounted, Kled's abilities change. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

Kled ability - Bear Trap on a Rope

Cooldown: 11/10/9/8/7Range: 800

Kled throws a bear trap that deals 60/110/160/210/260 (+60% bonus Attack Damage) physical damage and hooks onto the first enemy champion or large monster hit, granting True Sight. Deals 150% damage to minions passed through.

If Kled stays near a hooked enemy for 1.75 seconds, yanks the enemy toward him, dealing 60/110/160/210/260 (+120% bonus Attack Damage) physical damage, slowing them by 40/45/50/55/60% for 1.5 seconds, and reducing incoming healing on them by 60% for 5 seconds.

Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.

Kled ability - Violent Tendencies

Cooldown: 14/12.5/11/9.5/8Range: 0

Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.

The fourth hit deals bonus physical damage equal to 20/30/40/50/60 plus 4.5/5/5.5/6/6.5% (+5% per 100 bonus attack damage) of the target's maximum health (maximum 200 vs monsters).

Kled ability - Jousting

Cooldown: 14/13/12/11/10Range: 550

Kled dashes, dealing 35/60/85/110/135 (+60% bonus Attack Damage) physical damage to enemies in his path. Cannot cross walls.

If Jousting hits an enemy champion or large monster, Kled gains 50% movement speed for 1 second and True Sight of the target. He can cast this ability again within 3 seconds to dash back through the same target, dealing the same damage.

Kled ability - Chaaaaaaaarge!!!

Cooldown: 160/140/120Range: 3500/4000/4500

Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of 200/300/400 (+300% bonus Attack Damage) and lasts for 2 seconds after the charge ends.

Skaarl rams the first enemy champion encountered, dealing up to 12/15/18% (+12% per 100 bonus attack damage) of the target's maximum health as physical damage based on distance traveled.

Base Stats

  • Health: 340 (+70 per level)
  • Health Regen: 6 (+0.75 per level)
  • Damage: 65 (+3.5 per level)
  • Attack Speed: 0.63 (+3.5% per level)
  • Armor: 35 (+4 per level)
  • Magic Resist: 32.1 (+1.25 per level)
  • Movement Speed: 345


General Tips

General Tips Playing as Kled

  • Kled generates some courage by killing minions, but gets much more from fighting Champions.
  • The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!
  • Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.

General Tips Playing against Kled

  • Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.
  • Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health.
  • Kled is much more threatening when he has Violent Tendencies ready.

Riot Recommended Items for Kled

Early Items (Jungle)

LoLRift © isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.

This site uses cookies. By continuing to browse the site you are agreeing to our use of cookies. You can find more about this in our Cookies Policies Got it!