Ekko Abilities


the Boy Who Shattered Time

975 6300

Ekko Abilities - Patch 10.24

Ekko Z-Drive Resonance
Ekko Timewinder
Ekko Parallel Convergence
Ekko Phase Dive
Ekko Chronobreak

Ekko ability - Z-Drive Resonance

Cooldown: 5 (on target)

Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals 30 - 140 (based on level) (+ 80% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 150% damage against monsters).

Z-Drive Resonance cannot affect the same target more than once every 5 seconds.

Ekko ability - Timewinder

Cooldown: 9/8.5/8/7.5/7Cost: 50/60/70/80/90 manaRange: 1075

Ekko throws a device that deals 60/75/90/105/120 (+30% bonus Ability Power) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 40/65/90/115/140 (+60% bonus Ability Power) magic damage to all targets hit upon return.

Ekko ability - Parallel Convergence

Cooldown: 22/20/18/16/14Cost: 30/35/40/45/50 manaRange: 1600

Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+3% bonus Ability Power%) of their missing health. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.

Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 80/100/120/140/160 (+150% bonus Ability Power) damage for 2 seconds. Enemies caught inside are stunned for 2.25 seconds.

Ekko ability - Phase Dive

Cooldown: 9/8.5/8/7.5/7Cost: 40/45/50/55/60 manaRange: 325

Ekko dashes a short distance in the targeted direction. His next attack will deal 50/75/100/125/150 (+40% bonus Ability Power) bonus magic damage and teleport him to his target.

Ekko ability - Chronobreak

Cooldown: 110/80/50Cost: 100 manaRange: 850

Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% bonus Ability Power) magic damage to nearby enemies on arrival. Additionally, Ekko heals for 100/150/200 (+6% bonus Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds.

Base Stats

  • Health: 585 (+85 per level)
  • Health Regen: 9 (+0.9 per level)
  • Mana: 280 (+70 per level)
  • Mana Regen: 7 (+0.8 per level)
  • Damage: 58 (+3 per level)
  • Attack Speed: 0.63 (+3.3% per level)
  • Armor: 32 (+3 per level)
  • Magic Resist: 32 (+1.25 per level)
  • Movement Speed: 340


General Tips

General Tips Playing as Ekko

  • Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.
  • If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus movement speed makes it easy to escape.
  • Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.

General Tips Playing against Ekko

  • Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
  • Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
  • The second hit of Timewinder does more damage than the first; try to avoid it.

Riot Recommended Items for Ekko

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