The damage type that Evelynn deals is mostly Magic Damage.
Evelynn's damage type breakdowns as follows:
When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn for 15 - 150 (at levels 1 - 18) every second when she is low on health and grants Camouflage after level 6.
Evelynn's Lasher strikes in the target direction, dealing 25/30/35/40/45 (+30% bonus Ability Power) magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal 15/25/35/45/55 (+25% bonus Ability Power) bonus magic damage. Then, Evelynn can recast this ability up to 3 times.Recast: Fires spikes through the nearest enemy, dealing 25/30/35/40/45 (+30% bonus Ability Power) magic damage to all units hit.Hate Spike prioritizes the target Evelynn is attacking.
Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by 65%.If the Curse lasts at least 2.5 seconds, expunging it Charms the target for 1.25/1.5/1.75/2/2.25 second(s) and:
Whip target with Lashers, applying on hit effects and dealing magic damage equal to 40% bonus Attack Damage plus 3% (+1.5% per 100 ability power%) of their max health. Then, gain 30% movement speed for 2 seconds.Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to 75/100/125/150/175 plus 4% (+2.5% per 100 ability power%) of their max health.
Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals 125/250/375 (+75% bonus Ability Power) magic damage, increased to 300/600/900 (+150% bonus Ability Power) to enemies below 30% health. Upon cast, set Demon Shade to a 1.25 second cooldown.
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