Veigar Abilities

the Tiny Master of Evil

Mage
585 1350

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Veigar Base Stats

  • Health: 505 (+94 per level)
  • Health Regen: 6.5 (+0.6 per level)
  • Mana: 490 (+26 per level)
  • Mana Regen: 8 (+0.8 per level)
  • Damage: 52 (+2.7 per level)
  • Attack Speed: 0.63 (+2.24% per level)
  • Armor: 23 (+3.75 per level)
  • Magic Resist: 32 (+0.5 per level)
  • Movement Speed: 340

Veigar Recommended Items

Based on statistics from Korea

Veigar Abilities - Patch 11.18

Veigar Phenomenal Evil Power
P

Phenomenal Evil Power

Veigar Passive

Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power.

Veigar Baleful Strike
Q

Baleful Strike

Cooldown: 7/6.5/6/5.5/5Cost: 30/35/40/45/50 manaRange: 900

Veigar Q

Unleashes a bolt of dark energy, dealing 80/120/160/200/240 (+60% bonus Ability Power) magic damage to the first two enemies hit.

Killing a unit with this also grants Veigar a stack of Phenomenal Evil. Large minions and large monsters grant two.

Veigar Dark Matter
W

Dark Matter

Cooldown: 10/9.5/9/8.5/8Cost: 60/65/70/75/80 manaRange: 900

Veigar W

After 1.2 seconds, dark matter falls from the sky to the target location, dealing 100/150/200/250/300 (+100% bonus Ability Power) magic damage.

Every 50 stacks of Phenomenal Evil reduce Dark Matter's cooldown by 10%

Veigar Event Horizon
E

Event Horizon

Cooldown: 18/17/16/15/14Cost: 70/75/80/85/90 manaRange: 725

Veigar E

After a 0.5 second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for 1.5/1.75/2/2.25/2.5 seconds.

Veigar Primordial Burst
R

Primordial Burst

Cooldown: 120/90/60Cost: 100 manaRange: 650

Veigar R

Blasts the target with primal magic to deal 175/250/325 (+75% bonus Ability Power) to 350/500/650 (+150% bonus Ability Power) magic damage, increasing based on the target's missing health.

Damage is maximized against enemies below 33% health.

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