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Trundle

Trundle Abilities

the Troll King

FighterTank
880 4800
Trundle is a Fighter and Tank champion in League of Legends.

Trundle Base Stats

Level: - +
  • Health: 686 (+110 per level)
  • Health Regen: 6 (+0.75 per level)
  • Mana: 340 (+45 per level)
  • Mana Regen: 7.5 (+0.6 per level)
  • Attack Damage: 68 (+3 per level)
  • Attack Speed: 0.67 (+2.9% per level)
  • Armor: 37 (+3.9 per level)
  • Magic Resist: 32 (+2.05 per level)
  • Movement Speed: 350

Trundle's Damage Type

The damage type that Trundle deals is mostly Physical Damage.

Trundle's damage type breakdowns as follows:

  • Physical Damage: 80.41%
  • True Damage: 17.47%
  • Magic Damage: 2.12%

Trundle Recommended Items

Based on statistics across all regions

Trundle Abilities - Patch 13.21

Trundle King's Tribute
P
Trundle Chomp
Q
Trundle Frozen Domain
W
Trundle Pillar of Ice
E
Trundle Subjugate
R
Trundle King's Tribute
P

King's Tribute

Trundle Passive

When an enemy unit dies near Trundle, he heals for 1.8 - 5.5% (levels 1- 18) of its maximum Health.

Trundle Chomp
Q

Chomp

Cooldown: 3.5Cost: 30 manaRange: 300

Trundle Q

Trundle lunges at his opponent with his next basic attack, dealing 20/40/60/80/100 (+15/25/35/45/55% Attack Damage) physical damage and briefly slowing his target.

This attack increases Trundle's Attack Damage by 20/25/30/35/40 for 5 seconds, with his opponent losing half of this amount.

Trundle Frozen Domain
W

Frozen Domain

Cooldown: 16/15/14/13/12Cost: 40 manaRange: 750

Trundle W

Trundle coats target location with ice for 8 seconds, gaining 20/28/36/44/52% Movement Speed, 30/50/70/90/110% Attack Speed and 25% increased healing and regeneration from all sources.

Trundle Pillar of Ice
E

Pillar of Ice

Cooldown: 24/22/20/18/16Cost: 75 manaRange: 1000

Trundle E

Trundle creates an icy pillar at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units by 30/34/38/42/46%.

Trundle Subjugate
R

Subjugate

Cooldown: 120/100/80Cost: 100 manaRange: 650

Trundle R

Trundle drains 20/25/30% (+2% bonus Ability Power) of an enemy champion's maximum Health as Magic Damage and 40% of their Armor and Magic Resist, half immediately and half over 4 seconds. The Armor and Magic Resist is returned 4 seconds after the drain ends.

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