Passive - Mounted: Rell gains 5 - 15% Move Speed, reduced when taking damage.
Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies for 1 second and dealing 70/105/140/175/210 (+60% bonus Ability Power) magic damage. Rell then enters Armored form, gaining 40/70/100/130/160 (+13% of maximum Health) Shield, reducing her Move Speed, and allowing her to use Ferromancy: Mount Up.
When Rell transforms her armor into a mount, she gains 15% bonus movement speed for 3.5 seconds. During this time, Rell's next basic attack deals 10/25/40/55/70 (+40% bonus Ability Power) magic damage.