The damage type that Urgot deals is mostly Physical Damage.
Urgot's damage type breakdowns as follows:
Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing 40/50/65/80/90/100% Attack Damage (+2/3/4/5/6% target's maximum health (at levels 1/6/9/11/13) physical damage.Max damage to monster: 100-360 (at levels 1-18)Shotgun attack range scales with bonus attack range
Urgot fires an explosive charge, dealing 25/70/115/160/205 (+70% Attack Damage) physical damage and slowing enemies hit by 45/50/55/60/65% for 1.25 second.
For 4 seconds, Urgot shoots at a nearby enemy 3 times a second, dealing 12 (+20/23.5/27/30.5/34% Attack Damage) physical damage per shot, locking onto champions recently damaged by his other abilities.While firing, Urgot loses 125 movement speed but has 40% slow resistance and can walk over minions and non-epic monsters.At max rank, Purge lasts for an infinite duration and has no cooldown.Applies on-hits at 50% damage. Cannot critically strike. Minimum of 50 damage to minions and monsters.Urgot's Purge autonomous attack range scales with bonus attack range.
Urgot charges forwards. shielding himself for 90/120/150/180/210 (+135% bonus Attack Damage) (+13.5% of bonus Health) for 4 seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing 90/120/150/180/210 (+100% bonus Attack Damage) physical damage and stunning them for 1 seconds.Non-champions take the same damage but are knocked aside.Cannot cross terrain.
Urgot fires a chem-drill, impaling the first enemy champion hit. Deals 100/225/350 (+50% Attack Damage) physical damage and slows for 4 seconds by up to 75% based on the victim's missing health.If the victim falls below 25% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below 25% at the end of the effect.When Urgot executes a victim, nearby enemies flee in terror for 1.5 seconds.
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