Grievous Wounds |
Reduces healing and regeneration by 40% |
Bandit |
+1 Gold from nearby minions killed by allies
+3 Gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
|
Emperor's Favor |
Additional coins are dropped on champion takedown. |
Queen's Tribute |
When you trigger Tribute you receive a burst of movement speed. |
Energized |
Moving and attacking builds charges. At 100 charges, your next attack becomes Energized and can trigger additional effects on hit, expending the charges. |
Hextech Items |
Hextech items generally give you an additional spell or some additional magic damage. Their unique damaging effects share a linked cooldown and can trigger other spell effects.
- Hextech Revolver
- Hextech Gunblade
- Hextech Protobelt-01
- Hextech GLP-800
|
Magic Penetration |
Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration. |
Lethality |
Physical damage is increased by ignoring an amount of the target's Armor based on your level.
This is particularly effective vs. targets without Armor items.
|
% Bonus Armor Penetration |
Physical damage is increased by ignoring a percent of the target's bonus Armor.
This applies before non-percent Armor Penetration.
|
Premitigation Damage |
Premitigation damage is the raw amount of damage dealt before the opponent's Armor and magic Resistance is applied. |
Partner |
Gain bonuses while nearby your partner. Protect your partner and keep them alive so that they can return the favour. Such is your vow. |
Unique Passive |
Unnamed Unique passives among multiple of the same item don't stack.
Named Unique passives don't stack across any item.
|
Active |
Active items can be cast as though they were an ability.
Named Unique actives share a cooldown.
|
% Total Magic Penetration |
Magic damage is increased by ignoring a percent of the target's total Magic Resistance.
This applies before non-percent Magic Penetration.
|
Void Gate |
Void structures that create Voidspawn. |
Voidspawn |
Void minions that decay over time.
Travels down nearest lane.
Ignores champions and Void targets.
Explodes to attack structures, marking that structure with Void Commander's Selfish Conquest.
|
Movement Impaired |
A unit is movement-impaired if it is slowed, stunned, taunted, feared, or immobilized. |
Minion Bonuses |
Bannered minions donate their gold from kills to the champion that Promoted them. Grants all minions increased size, 30% Damage Reduction from Turrets, 100% additional damage to Turres,
and 70% Damage Reduction from Champions. Additional bonuses granted per minion type:
- Melee: 600 Health, 50 Attack Damage, 40 Armor, 40 Magic Resist, and 90% Bonus Attack Speed.
- Caster: 400 Health, 75 Attack Damage, 40 Armor, 40 Magic Resist, and 25% Bonus Attack Speed
- Cannon: 600 Health, 100 Attack Damage, 100 Armor, and 100 Magic Resist.
|