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Xerath

Xerath Builds

the Magus Ascendant

Find Xerath Runes, Builds, Skill Order and more in All regions for Patch 13.20
  • Game patch: 13.20
  • Game count: 2,714,065
  • Average match length: 00:00
  • Game type: Ranked Solo
  • Map: Summoner's Rift

Win Rate

51.16 %

Ban Rate

12.67 %

Pick Rate

5.95 %

Xerath Runes

Inspiration

Outwit mere mortals
Creative tools and rule bending

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Xerath Summoner Spells

  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Xerath Skills Order

Q
Arcanopulse

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.
2
4
5
7
9
W
Eye of Destruction

Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
1
8
10
12
13
E
Shocking Orb

Shocking Orb

Deals magic damage to an enemy and stuns them.
3
14
15
17
18
R
Rite of the Arcane

Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Xerath based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Xerath Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Xerath Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Xerath Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
Pick Rate: 57.28% Win Rate: 51.28%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
Pick Rate: 20.44% Win Rate: 50.87%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 80-318 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Pick Rate: 12.99% Win Rate: 52.03%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 105-411 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
Pick Rate: 7.06% Win Rate: 52.15%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure.

    Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes. Unleashed Teleport has a 240s cooldown, can be used on allied structures, minions, or wards, and grants a Movement Speed boost for few seconds.
Pick Rate: 3.10% Win Rate: 52.10%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate: 46.90%

Win Rate: 51.63%

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate: 15.89%

Win Rate: 50.28%

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate: 10.60%

Win Rate: 50.96%

Inspiration

Outwit mere mortals
Creative tools and rule bending

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate: 2.49%

Win Rate: 53.59%

Inspiration

Outwit mere mortals
Creative tools and rule bending

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate: 1.37%

Win Rate: 51.99%

Pick Rate: 43.71%

Win Rate: 62.13%

Q
Arcanopulse

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.
2
4
5
7
9
W
Eye of Destruction

Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
1
8
10
12
13
E
Shocking Orb

Shocking Orb

Deals magic damage to an enemy and stuns them.
3
14
15
17
18
R
Rite of the Arcane

Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.
6
11
16

Pick Rate: 15.77%

Win Rate: 62.45%

Q
Arcanopulse

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.
1
4
5
7
9
W
Eye of Destruction

Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
2
8
10
12
13
E
Shocking Orb

Shocking Orb

Deals magic damage to an enemy and stuns them.
3
14
15
17
18
R
Rite of the Arcane

Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.
6
11
16

Pick Rate: 8.88%

Win Rate: 63.59%

Q
Arcanopulse

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.
3
4
5
7
9
W
Eye of Destruction

Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
1
8
10
12
13
E
Shocking Orb

Shocking Orb

Deals magic damage to an enemy and stuns them.
2
14
15
17
18
R
Rite of the Arcane

Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.
6
11
16

Pick Rate: 4.98%

Win Rate: 63.56%

Q
Arcanopulse

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.
1
4
5
7
9
W
Eye of Destruction

Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
3
8
10
12
13
E
Shocking Orb

Shocking Orb

Deals magic damage to an enemy and stuns them.
2
14
15
17
18
R
Rite of the Arcane

Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.
6
11
16

Pick Rate: 1.29%

Win Rate: 50.00%

Q
Arcanopulse

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.
1
3
5
7
9
W
Eye of Destruction

Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
2
8
10
12
13
E
Shocking Orb

Shocking Orb

Deals magic damage to an enemy and stuns them.
4
14
15
17
18
R
Rite of the Arcane

Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.
6
11
16

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