Master Yi Statistics in North America

  • Game patch: 11.2
  • Game count: 11,738
  • Average match length: 29:07
  • Game type: Ranked Solo
  • Map: Summoner's Rift
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Frequent Runes

Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Skills Order

Q
Alpha Strike

Alpha Strike

Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
1
4
5
7
9
W
Meditate

Meditate

Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
3
14
15
17
18
E
Wuju Style

Wuju Style

Grants bonus true damage on basic attacks.
2
8
10
12
13
R
Highlander

Highlander

Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Master Yi based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

  • Pick Rate: 30.64%
    Pick Rate: 7.81%

    Starting Items List

    This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

    Spells List

    This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

    • Flash

      Flash

      Cooldown: 300 seconds
      Teleports your champion a short distance toward your cursor's location.
    • Smite

      Smite

      Cooldown: 15 seconds
      Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
    Pick Rate: 82.16%
    • Ignite

      Ignite

      Cooldown: 180 seconds
      Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
    • Smite

      Smite

      Cooldown: 15 seconds
      Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
    Pick Rate: 11.78%
    • Ghost

      Ghost

      Cooldown: 210 seconds
      Your champion gains 20 - 40% Movement Speed and can move through units for 10 seconds.

      Ghost extends it's duration by 4 - 7 (levels 1 - 18) seconds on takedown.
    • Smite

      Smite

      Cooldown: 15 seconds
      Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
    Pick Rate: 5.43%
    • Smite

      Smite

      Cooldown: 15 seconds
      Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
    • Teleport

      Teleport

      Cooldown: 420 - 240 (levels 1 - 18) seconds
      After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.
    Pick Rate: 0.39%
    Domination

    Hunt and eliminate prey
    Burst damage and target access

    Precision
    Become a legend
    Improved attacks and sustained damage

    Pick Rate

    42.86%
    Precision

    Become a legend
    Improved attacks and sustained damage

    Domination
    Hunt and eliminate prey
    Burst damage and target access

    Pick Rate

    32.42%
    Precision

    Become a legend
    Improved attacks and sustained damage

    Domination
    Hunt and eliminate prey
    Burst damage and target access

    Pick Rate

    17.71%
    Precision

    Become a legend
    Improved attacks and sustained damage

    Domination
    Hunt and eliminate prey
    Burst damage and target access

    Pick Rate

    5.23%
    Domination

    Hunt and eliminate prey
    Burst damage and target access

    Precision
    Become a legend
    Improved attacks and sustained damage

    Pick Rate

    1.17%

    Pick Rate: 63.96%

    Q
    Alpha Strike

    Alpha Strike

    Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
    1
    4
    5
    7
    9
    W
    Meditate

    Meditate

    Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
    3
    14
    15
    17
    18
    E
    Wuju Style

    Wuju Style

    Grants bonus true damage on basic attacks.
    2
    8
    10
    12
    13
    R
    Highlander

    Highlander

    Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
    6
    11
    16

    Pick Rate: 25.66%

    Q
    Alpha Strike

    Alpha Strike

    Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
    1
    3
    5
    7
    9
    W
    Meditate

    Meditate

    Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
    4
    14
    15
    17
    18
    E
    Wuju Style

    Wuju Style

    Grants bonus true damage on basic attacks.
    2
    8
    10
    12
    13
    R
    Highlander

    Highlander

    Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
    6
    11
    16

    Pick Rate: 6.56%

    Q
    Alpha Strike

    Alpha Strike

    Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
    1
    4
    5
    7
    9
    W
    Meditate

    Meditate

    Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
    2
    14
    15
    17
    18
    E
    Wuju Style

    Wuju Style

    Grants bonus true damage on basic attacks.
    3
    8
    10
    12
    13
    R
    Highlander

    Highlander

    Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
    6
    11
    16

    Pick Rate: 1.47%

    Q
    Alpha Strike

    Alpha Strike

    Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
    1
    3
    5
    7
    9
    W
    Meditate

    Meditate

    Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
    13
    14
    15
    17
    18
    E
    Wuju Style

    Wuju Style

    Grants bonus true damage on basic attacks.
    2
    4
    8
    10
    12
    R
    Highlander

    Highlander

    Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
    6
    11
    16

    Pick Rate: 0.78%

    Q
    Alpha Strike

    Alpha Strike

    Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
    1
    4
    5
    7
    10
    W
    Meditate

    Meditate

    Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
    3
    14
    15
    17
    18
    E
    Wuju Style

    Wuju Style

    Grants bonus true damage on basic attacks.
    2
    8
    9
    12
    13
    R
    Highlander

    Highlander

    Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
    6
    11
    16

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