Diana Stats

Find Diana Builds, Stats, Winrate, Runes, Graphs and more in Korea for Patch 11.23

  • Game patch: 11.23
  • Game count: 720,587
  • Average match length: 27:34
  • Game type: Ranked Solo
  • Map: Summoner's Rift

Win Rate

47.81 %

Ban Rate

0.90 %

Pick Rate

2.81 %

Diana Runes

Domination

Hunt and eliminate prey
Burst damage and target access

Inspiration
Outwit mere mortals
Creative tools and rule bending

Diana Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.

Diana Skills Order

Q
Crescent Strike

Crescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
1
4
5
7
9
W
Pale Cascade

Pale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
2
8
10
12
13
E
Lunar Rush

Lunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
3
14
15
17
18
R
Moonfall

Moonfall

Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Diana based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Diana Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Diana Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Diana First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Diana Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.
Pick Rate: 99.67%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.
Pick Rate: 0.21%
  • Ghost

    Ghost

    Cooldown: 210 seconds
    Your champion gains 24 - 48% Movement Speed and can move through units for 10 seconds.

    Ghost extends it's duration by 4 - 7 (levels 1 - 18) seconds on takedown.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.
Pick Rate: 0.06%
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.
  • Teleport

    Teleport

    Cooldown: 420 - 240 (levels 1 - 18) seconds
    After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.
Pick Rate: 0.04%
Domination

Hunt and eliminate prey
Burst damage and target access

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

59.05%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

29.81%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

6.07%
Domination

Hunt and eliminate prey
Burst damage and target access

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

2.76%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

1.81%

Pick Rate: 43.70%

Q
Crescent Strike

Crescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
1
4
5
7
9
W
Pale Cascade

Pale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
2
8
10
12
13
E
Lunar Rush

Lunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
3
14
15
17
18
R
Moonfall

Moonfall

Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
6
11
16

Pick Rate: 25.07%

Q
Crescent Strike

Crescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
2
4
5
7
9
W
Pale Cascade

Pale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
1
8
10
12
13
E
Lunar Rush

Lunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
3
14
15
17
18
R
Moonfall

Moonfall

Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
6
11
16

Pick Rate: 20.16%

Q
Crescent Strike

Crescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
1
4
5
7
9
W
Pale Cascade

Pale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
3
8
10
12
13
E
Lunar Rush

Lunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
2
14
15
17
18
R
Moonfall

Moonfall

Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
6
11
16

Pick Rate: 5.43%

Q
Crescent Strike

Crescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
1
4
5
7
9
W
Pale Cascade

Pale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
3
14
15
17
18
E
Lunar Rush

Lunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
2
8
10
12
13
R
Moonfall

Moonfall

Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
6
11
16

Pick Rate: 4.55%

Q
Crescent Strike

Crescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
1
4
5
7
9
W
Pale Cascade

Pale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
2
14
15
17
18
E
Lunar Rush

Lunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
3
8
10
12
13
R
Moonfall

Moonfall

Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
6
11
16
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