Seraphine Statistics in North America

  • Game patch: 10.24
  • Game count: 145,973
  • Average match length: 29:30
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Seraphine

Seraphine

the Starry-Eyed Songstress

  • P Stage Presence

    Stage Presence

    Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her 5 - 20 (+6/7/8/9% bonus Ability Power) (at levels 1/6/11/16) bonus magic damage and 25 range on her next basic attack.

  • Q High Note

    High Note

    Cooldown: 10/8.75/7.5/6.25/5Cost: 65/70/75/80/85 manaRange: 900

    Seraphine projects a pure note, dealing 55/70/85/100/115 40/45/50/55/60% bonus Ability Power magic damage, increased by the target's missing Health percentage up to 82.5/97.5/112.5/142.5 82.5% bonus Ability Power magic damage damage below 75% Health.

  • W Surround Sound

    Surround Sound

    Cooldown: 26/25/24/23/22Cost: 50/70/90/110/130 manaRange: 800

    Seraphine spurs her nearby allied champions in song, granting herself 20 (+4% per 100 ability power) decaying Move Speed, her allies 8 (+1.6% per 100 ability power) Move Speed, and everyone 60 - 120 (+30% bonus Ability Power) Shield for 2.5 seconds.

    If Seraphine is already Shielded, she calls out to her allies to join her, restoring 5 (+1.125% per 100 ability power)% missing Health to them per nearby ally champion after a 2.5 second delay.

  • E Beat Drop

    Beat Drop

    Cooldown: 13/12/11/10/9Cost: 60/70/80/90/100 manaRange: 1300

    Seraphine unleashes a heavy soundwave, dealing 60/80/100/120/140 (+35% bonus Ability Power) Magic Damage to enemies in a line and Slowing them by 99% for 1 second.

    Enemies that are already Slowed are Rooted instead, and Immobilized enemies are Stunned.

  • R Encore

    Encore

    Cooldown: 160/140/120Cost: 100 manaRange: 25000

    Seraphine takes the stage, projecting a captivating force that Charms for 1.25/1.5/1.75 seconds and deals 150/200/250 (+60% bonus Ability Power) magic damage.

    Any champions struck (including allies) become part of the performance, extending the range of this ability. Allied champions gain maximum Notes.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
High Note

High Note

Seraphine deals damage in an area.
1
4
5
7
9
W
Surround Sound

Surround Sound

Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
3
14
15
17
18
E
Beat Drop

Beat Drop

Seraphine deals damage and impairs the movement of enemies in a line.
2
8
10
12
13
R
Encore

Encore

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
6
11
16
Win Rate:49.73%
Ban Rate:11.18%
Pick Rate:9.48%
Kills: 3.53
Deaths: 6.42
Assists: 12.50
Minions Killed:41
Gold Earned:8,893
Gold Spent:7,995
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.31
Largest Multi Kill: 0.83
Wards Killed: 3.39
Wards Placed: 21.14
Vision Wards Bought: 1.97
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Seraphine based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

56.20%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

33.59%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

6.38%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

3.39%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

56.43%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

17.36%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

10.12%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

7.09%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

4.63%
Q
High Note

High Note

Seraphine deals damage in an area.
1
4
5
7
9
W
Surround Sound

Surround Sound

Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
3
14
15
17
18
E
Beat Drop

Beat Drop

Seraphine deals damage and impairs the movement of enemies in a line.
2
8
10
12
13
R
Encore

Encore

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
6
11
16

Pick Rate

46.57%
Q
High Note

High Note

Seraphine deals damage in an area.
2
4
5
7
9
W
Surround Sound

Surround Sound

Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
3
14
15
17
18
E
Beat Drop

Beat Drop

Seraphine deals damage and impairs the movement of enemies in a line.
1
8
10
12
13
R
Encore

Encore

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
6
11
16

Pick Rate

23.44%
Q
High Note

High Note

Seraphine deals damage in an area.
2
8
10
12
13
W
Surround Sound

Surround Sound

Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
3
14
15
17
18
E
Beat Drop

Beat Drop

Seraphine deals damage and impairs the movement of enemies in a line.
1
4
5
7
9
R
Encore

Encore

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
6
11
16

Pick Rate

18.30%
Q
High Note

High Note

Seraphine deals damage in an area.
1
4
5
7
9
W
Surround Sound

Surround Sound

Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
3
8
10
12
13
E
Beat Drop

Beat Drop

Seraphine deals damage and impairs the movement of enemies in a line.
2
14
15
17
18
R
Encore

Encore

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
6
11
16

Pick Rate

5.30%
Q
High Note

High Note

Seraphine deals damage in an area.
2
4
5
7
9
W
Surround Sound

Surround Sound

Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
3
8
10
12
13
E
Beat Drop

Beat Drop

Seraphine deals damage and impairs the movement of enemies in a line.
1
14
15
17
18
R
Encore

Encore

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
6
11
16

Pick Rate

1.46%

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