Zac Jungle Stats

Find Zac Jungle Builds, Stats, Winrate, Runes, Graphs and more in Korea for Patch 11.23

  • Game patch: 11.23
  • Game count: 821,463
  • Average match length: 27:37
  • Game type: Ranked Solo
  • Map: Summoner's Rift

Win Rate

51.87 %

Ban Rate

1.34 %

Pick Rate

4.08 %

Zac Runes

Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Zac Core Items

Zac Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.

Zac Skills Order

Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
2
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
1
8
10
12
13
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
3
4
5
7
9
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Zac based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Zac Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 35.15%
Pick Rate: 33.73%
Pick Rate: 10.29%
Pick Rate: 8.63%

Zac Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Zac First back items

This statistic shows you a list of items that players usually buy on their first back to base.

Zac First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Zac Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.
Pick Rate: 99.22%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.
Pick Rate: 0.40%
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.
  • Teleport

    Teleport

    Cooldown: 420 - 240 (levels 1 - 18) seconds
    After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.
Pick Rate: 0.19%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.
Pick Rate: 0.18%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

79.37%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

12.50%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

4.70%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

1.77%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

1.36%

Pick Rate: 55.80%

Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
2
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
1
8
10
12
13
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
3
4
5
7
9
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16

Pick Rate: 32.71%

Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
3
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
1
8
10
12
13
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
2
4
5
7
9
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16

Pick Rate: 6.41%

Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
3
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
2
8
10
12
13
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
1
4
5
7
9
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16

Pick Rate: 2.21%

Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
2
8
10
12
13
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
1
14
15
17
18
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
3
4
5
7
9
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16

Pick Rate: 1.39%

Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
1
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
2
8
10
12
13
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
3
4
5
7
9
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16
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