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Kindred

Kindred Builds

The Eternal Hunters

Find Kindred Runes, Builds, Skill Order and more in All regions for Patch 13.20
  • Game patch: 13.20
  • Game count: 882,324
  • Average match length: 00:00
  • Game type: Ranked Solo
  • Map: Summoner's Rift

Win Rate

46.95 %

Ban Rate

1.41 %

Pick Rate

2.25 %

Kindred Runes

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Kindred Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 600/900/1200 true damage to target monster or lane minion.

    Deals 40 true damage to champion pets.

    Cannot be cast on small monsters.

Kindred Skills Order

Q
Dance of Arrows

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.
2
4
5
7
9
W
Wolf

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
1
8
10
12
13
E
Mounting Dread

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
3
14
15
17
18
R
Lamb

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Kindred based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Kindred Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Kindred Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Kindred First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Pick Rate: 5.08% Win Rate: 33.33% Gold Cost: 300

Kindred First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Pick Rate: 2.15% Win Rate: 40.89% Gold Cost: 350
Pick Rate: 1.05% Win Rate: 35.17% Gold Cost: 300

Kindred Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 600/900/1200 true damage to target monster or lane minion.

    Deals 40 true damage to champion pets.

    Cannot be cast on small monsters.
Pick Rate: 97.59% Win Rate: 47.16%
  • Ghost

    Ghost

    Cooldown: 210 seconds
    Your champion gains 24 - 48% Movement Speed and can move through units for 15 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 600/900/1200 true damage to target monster or lane minion.

    Deals 40 true damage to champion pets.

    Cannot be cast on small monsters.
Pick Rate: 1.90% Win Rate: 49.86%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 600/900/1200 true damage to target monster or lane minion.

    Deals 40 true damage to champion pets.

    Cannot be cast on small monsters.
Pick Rate: 1.23% Win Rate: 48.52%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 600/900/1200 true damage to target monster or lane minion.

    Deals 40 true damage to champion pets.

    Cannot be cast on small monsters.
Pick Rate: 0.32% Win Rate: 51.20%
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 600/900/1200 true damage to target monster or lane minion.

    Deals 40 true damage to champion pets.

    Cannot be cast on small monsters.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure.

    Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes. Unleashed Teleport has a 240s cooldown, can be used on allied structures, minions, or wards, and grants a Movement Speed boost for few seconds.
Pick Rate: 0.27% Win Rate: 63.64%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate: 32.55%

Win Rate: 45.67%

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate: 14.25%

Win Rate: 47.25%

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate: 11.21%

Win Rate: 42.47%

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate: 2.86%

Win Rate: 50.19%

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate: 2.06%

Win Rate: 52.08%

Pick Rate: 68.44%

Win Rate: 68.29%

Q
Dance of Arrows

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.
2
4
5
7
9
W
Wolf

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
1
8
10
12
13
E
Mounting Dread

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
3
14
15
17
18
R
Lamb

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
6
11
16

Pick Rate: 6.76%

Win Rate: 67.72%

Q
Dance of Arrows

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.
1
4
5
7
9
W
Wolf

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
2
8
10
12
13
E
Mounting Dread

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
3
14
15
17
18
R
Lamb

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
6
11
16

Pick Rate: 4.67%

Win Rate: 69.34%

Q
Dance of Arrows

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.
2
4
5
7
9
W
Wolf

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
1
14
15
17
18
E
Mounting Dread

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
3
8
10
12
13
R
Lamb

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
6
11
16

Pick Rate: 2.25%

Win Rate: 75.00%

Q
Dance of Arrows

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.
2
3
5
7
9
W
Wolf

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
1
8
10
12
13
E
Mounting Dread

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
4
14
15
17
18
R
Lamb

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
6
11
16

Pick Rate: 1.64%

Win Rate: 80.00%

Q
Dance of Arrows

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.
2
4
5
7
9
W
Wolf

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
1
8
12
13
14
E
Mounting Dread

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
3
10
15
17
18
R
Lamb

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
6
11
16

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