Rammus Jungle Stats

Find Rammus Jungle Builds, Stats, Winrate, Runes, Graphs and more in Korea for Patch 11.23

  • Game patch: 11.23
  • Game count: 375,484
  • Average match length: 27:37
  • Game type: Ranked Solo
  • Map: Summoner's Rift

Win Rate

52.54 %

Ban Rate

4.54 %

Pick Rate

1.83 %

Rammus Runes

Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Rammus Core Items

Rammus Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.

Rammus Skills Order

Q
Powerball

Powerball

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
2
4
5
7
9
W
Defensive Ball Curl

Defensive Ball Curl

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.
1
14
15
17
18
E
Frenzying Taunt

Frenzying Taunt

Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
3
8
10
12
13
R
Soaring Slam

Soaring Slam

Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Rammus based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Rammus Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 52.62%
Pick Rate: 17.00%
Pick Rate: 3.95%

Rammus Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Rammus Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.
Pick Rate: 92.30%
  • Ghost

    Ghost

    Cooldown: 210 seconds
    Your champion gains 24 - 48% Movement Speed and can move through units for 10 seconds.

    Ghost extends it's duration by 4 - 7 (levels 1 - 18) seconds on takedown.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.
Pick Rate: 7.11%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.
Pick Rate: 0.32%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 500 (+10% of target's max health) true damage to target epic, large, or medium monster enemy minion. Restores 10% Health based on your maximum life when used against monsters.
Pick Rate: 0.23%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

79.01%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

8.85%
Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

8.54%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

2.61%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

0.27%

Pick Rate: 68.36%

Q
Powerball

Powerball

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
2
4
5
7
9
W
Defensive Ball Curl

Defensive Ball Curl

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.
1
14
15
17
18
E
Frenzying Taunt

Frenzying Taunt

Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
3
8
10
12
13
R
Soaring Slam

Soaring Slam

Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
6
11
16

Pick Rate: 17.18%

Q
Powerball

Powerball

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
2
4
5
7
9
W
Defensive Ball Curl

Defensive Ball Curl

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.
1
8
10
12
13
E
Frenzying Taunt

Frenzying Taunt

Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
3
14
15
17
18
R
Soaring Slam

Soaring Slam

Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
6
11
16

Pick Rate: 4.73%

Q
Powerball

Powerball

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
3
4
5
7
9
W
Defensive Ball Curl

Defensive Ball Curl

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.
1
14
15
17
18
E
Frenzying Taunt

Frenzying Taunt

Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
2
8
10
12
13
R
Soaring Slam

Soaring Slam

Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
6
11
16

Pick Rate: 2.57%

Q
Powerball

Powerball

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
1
4
5
7
9
W
Defensive Ball Curl

Defensive Ball Curl

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.
2
14
15
17
18
E
Frenzying Taunt

Frenzying Taunt

Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
3
8
10
12
13
R
Soaring Slam

Soaring Slam

Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
6
11
16

Pick Rate: 2.27%

Q
Powerball

Powerball

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
2
14
15
17
18
W
Defensive Ball Curl

Defensive Ball Curl

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.
1
8
10
12
13
E
Frenzying Taunt

Frenzying Taunt

Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
3
4
5
7
9
R
Soaring Slam

Soaring Slam

Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
6
11
16
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