Dr. Mundo Jungle Stats

Find Dr. Mundo Jungle Builds, Stats, Winrate, Runes, Graphs and more in North America for Patch 11.12

  • Game patch: 11.12
  • Game count: 37,094
  • Average match length: 29:10
  • Game type: Ranked Solo
  • Map: Summoner's Rift
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Dr. Mundo Runes

Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Dr. Mundo Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Dr. Mundo Skills Order

Q
Infected Bonesaw

Infected Bonesaw

Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
1
4
5
7
9
W
Heart Zapper

Heart Zapper

Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
3
14
15
17
18
E
Blunt Force Trauma

Blunt Force Trauma

Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
2
8
10
12
13
R
Maximum Dosage

Maximum Dosage

Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Dr. Mundo based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Dr. Mundo Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Dr. Mundo Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Dr. Mundo Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Pick Rate: 90.27%
  • Ghost

    Ghost

    Cooldown: 210 seconds
    Your champion gains 24 - 48% Movement Speed and can move through units for 10 seconds.

    Ghost extends it's duration by 4 - 7 (levels 1 - 18) seconds on takedown.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Pick Rate: 8.62%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Pick Rate: 0.77%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
Pick Rate: 0.20%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

51.43%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

25.01%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

7.41%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

6.51%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

3.66%

Pick Rate: 38.49%

Q
Infected Bonesaw

Infected Bonesaw

Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
1
4
5
7
9
W
Heart Zapper

Heart Zapper

Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
3
14
15
17
18
E
Blunt Force Trauma

Blunt Force Trauma

Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
2
8
10
12
13
R
Maximum Dosage

Maximum Dosage

Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
6
11
16

Pick Rate: 22.14%

Q
Infected Bonesaw

Infected Bonesaw

Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
3
8
10
12
13
W
Heart Zapper

Heart Zapper

Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
2
14
15
17
18
E
Blunt Force Trauma

Blunt Force Trauma

Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
1
4
5
7
9
R
Maximum Dosage

Maximum Dosage

Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
6
11
16

Pick Rate: 20.19%

Q
Infected Bonesaw

Infected Bonesaw

Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
1
4
5
7
9
W
Heart Zapper

Heart Zapper

Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
2
14
15
17
18
E
Blunt Force Trauma

Blunt Force Trauma

Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
3
8
10
12
13
R
Maximum Dosage

Maximum Dosage

Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
6
11
16

Pick Rate: 7.89%

Q
Infected Bonesaw

Infected Bonesaw

Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
2
8
10
12
13
W
Heart Zapper

Heart Zapper

Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
3
14
15
17
18
E
Blunt Force Trauma

Blunt Force Trauma

Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
1
4
5
7
9
R
Maximum Dosage

Maximum Dosage

Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
6
11
16

Pick Rate: 5.57%

Q
Infected Bonesaw

Infected Bonesaw

Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).
3
4
5
7
9
W
Heart Zapper

Heart Zapper

Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.
2
14
15
17
18
E
Blunt Force Trauma

Blunt Force Trauma

Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.
1
8
10
12
13
R
Maximum Dosage

Maximum Dosage

Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.
6
11
16

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