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Janna

Janna Builds

the Storm's Fury

Find Janna Runes, Builds, Skill Order and more in All regions for Patch 13.20
  • Game patch: 13.20
  • Game count: 934,322
  • Average match length: 00:00
  • Game type: Ranked Solo
  • Map: Summoner's Rift

Win Rate

51.90 %

Ban Rate

0.37 %

Pick Rate

2.67 %

Janna Runes

Inspiration

Outwit mere mortals
Creative tools and rule bending

Resolve
Live forever
Durability and crowd control

Janna Core Items

Janna Summoner Spells

  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Janna Skills Order

Q
Howling Gale

Howling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
1
14
15
17
18
W
Zephyr

Zephyr

Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. The passive is lost while this ability is on cooldown.
3
8
10
12
13
E
Eye Of The Storm

Eye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
2
4
5
7
9
R
Monsoon

Monsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Janna based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Janna Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 11.05% Win Rate: 65.34%
Pick Rate: 6.57% Win Rate: 65.42%
Pick Rate: 3.94% Win Rate: 54.29%
Pick Rate: 5.40% Win Rate: 64.36%

Janna Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Janna First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Pick Rate: 9.44% Win Rate: 62.44% Gold Cost: 435

Janna First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Pick Rate: 1.77% Win Rate: 46.12% Gold Cost: 250
Pick Rate: 1.18% Win Rate: 48.68% Gold Cost: 435
Pick Rate: 1.16% Win Rate: 58.33% Gold Cost: 300

Janna Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
Pick Rate: 56.36% Win Rate: 51.79%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 80-318 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Pick Rate: 25.86% Win Rate: 54.19%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
Pick Rate: 18.73% Win Rate: 50.79%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure.

    Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes. Unleashed Teleport has a 240s cooldown, can be used on allied structures, minions, or wards, and grants a Movement Speed boost for few seconds.
Pick Rate: 0.52% Win Rate: 53.42%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ghost

    Ghost

    Cooldown: 210 seconds
    Your champion gains 24 - 48% Movement Speed and can move through units for 15 seconds.
Pick Rate: 0.28% Win Rate: 33.33%
Inspiration

Outwit mere mortals
Creative tools and rule bending

Resolve
Live forever
Durability and crowd control

Pick Rate: 52.50%

Win Rate: 52.89%

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate: 6.09%

Win Rate: 50.00%

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate: 3.95%

Win Rate: 47.77%

Inspiration

Outwit mere mortals
Creative tools and rule bending

Resolve
Live forever
Durability and crowd control

Pick Rate: 4.81%

Win Rate: 54.30%

Inspiration

Outwit mere mortals
Creative tools and rule bending

Resolve
Live forever
Durability and crowd control

Pick Rate: 2.42%

Win Rate: 52.95%

Pick Rate: 35.40%

Win Rate: 67.73%

Q
Howling Gale

Howling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
1
14
15
17
18
W
Zephyr

Zephyr

Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. The passive is lost while this ability is on cooldown.
3
8
10
12
13
E
Eye Of The Storm

Eye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
2
4
5
7
9
R
Monsoon

Monsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
6
11
16

Pick Rate: 5.41%

Win Rate: 100.00%

Q
Howling Gale

Howling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
1
4
15
17
18
W
Zephyr

Zephyr

Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. The passive is lost while this ability is on cooldown.
3
10
12
13
14
E
Eye Of The Storm

Eye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
2
5
7
8
9
R
Monsoon

Monsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
6
11
16

Pick Rate: 5.81%

Win Rate: 63.16%

Q
Howling Gale

Howling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
1
8
10
12
13
W
Zephyr

Zephyr

Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. The passive is lost while this ability is on cooldown.
3
14
15
17
18
E
Eye Of The Storm

Eye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
2
4
5
7
9
R
Monsoon

Monsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
6
11
16

Pick Rate: 2.70%

Win Rate: 100.00%

Q
Howling Gale

Howling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
1
7
15
17
18
W
Zephyr

Zephyr

Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. The passive is lost while this ability is on cooldown.
3
10
12
13
14
E
Eye Of The Storm

Eye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
2
4
5
8
9
R
Monsoon

Monsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
6
11
16

Pick Rate: 2.70%

Win Rate: 100.00%

Q
Howling Gale

Howling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
1
14
15
17
18
W
Zephyr

Zephyr

Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. The passive is lost while this ability is on cooldown.
2
5
7
12
13
E
Eye Of The Storm

Eye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
3
4
8
9
10
R
Monsoon

Monsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
6
11
16

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