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Rell

Rell Builds

the Iron Maiden

Find Rell Runes, Builds, Skill Order and more in All regions for Patch 13.20
  • Game patch: 13.20
  • Game count: 1,218,547
  • Average match length: 00:00
  • Game type: Ranked Solo
  • Map: Summoner's Rift

Win Rate

49.28 %

Ban Rate

2.21 %

Pick Rate

2.87 %

Rell Runes

Inspiration

Outwit mere mortals
Creative tools and rule bending

Resolve
Live forever
Durability and crowd control

Rell Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.

Rell Skills Order

Q
Shattering Strike

Shattering Strike

Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by this spell.
2
14
15
17
18
W
Ferromancy: Crash Down

Ferromancy: Crash Down

Passive: Rell gains additional Move Speed while mounted and additional Armor and Magic Resist while armored.

Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    4
    5
    7
    9
    E
    Full Tilt

    Full Tilt

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    3
    8
    10
    12
    13
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16
    Win rate by Game Length
    This graphic shows you the average Win Rate for Rell based on game duration.

    With this information you can get an idea about when this champion performs better during the game.
    Damages

    This graphic breaks down the different types of damages this champion generally deals.
    You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
    Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

    The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

    Rell Core Items

    This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

    This usually varies depending on the matchup and enemy team composition.

    Rell Starting Items List

    This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

    Rell First back items when ahead

    This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

    This includes kills, assistances and objectives.

    Pick Rate: 10.28% Win Rate: 59.64% Gold Cost: 400

    Rell Spells List

    This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

    • Flash

      Flash

      Cooldown: 300 seconds
      Teleports your champion a short distance toward your cursor's location.
    • Ignite

      Ignite

      Cooldown: 180 seconds
      Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
    Pick Rate: 84.16% Win Rate: 49.61%
    • Exhaust

      Exhaust

      Cooldown: 210 seconds
      Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
    • Flash

      Flash

      Cooldown: 300 seconds
      Teleports your champion a short distance toward your cursor's location.
    Pick Rate: 15.53% Win Rate: 49.38%
    • Flash

      Flash

      Cooldown: 300 seconds
      Teleports your champion a short distance toward your cursor's location.
    • Heal

      Heal

      Cooldown: 240 seconds
      Restores 80-318 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
    Pick Rate: 1.20% Win Rate: 48.26%
    • Flash

      Flash

      Cooldown: 300 seconds
      Teleports your champion a short distance toward your cursor's location.
    • Teleport

      Teleport

      Cooldown: 360 seconds
      After channeling for 4 seconds, your champion teleports to target allied structure.

      Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes. Unleashed Teleport has a 240s cooldown, can be used on allied structures, minions, or wards, and grants a Movement Speed boost for few seconds.
    Pick Rate: 0.25% Win Rate: 38.61%
    • Flash

      Flash

      Cooldown: 300 seconds
      Teleports your champion a short distance toward your cursor's location.
    • Ghost

      Ghost

      Cooldown: 210 seconds
      Your champion gains 24 - 48% Movement Speed and can move through units for 15 seconds.
    Pick Rate: 0.29% Win Rate: 45.24%
    Inspiration

    Outwit mere mortals
    Creative tools and rule bending

    Resolve
    Live forever
    Durability and crowd control

    Pick Rate: 22.07%

    Win Rate: 48.10%

    Inspiration

    Outwit mere mortals
    Creative tools and rule bending

    Resolve
    Live forever
    Durability and crowd control

    Pick Rate: 14.91%

    Win Rate: 48.61%

    Resolve

    Live forever
    Durability and crowd control

    Inspiration
    Outwit mere mortals
    Creative tools and rule bending

    Pick Rate: 8.72%

    Win Rate: 49.99%

    Resolve

    Live forever
    Durability and crowd control

    Precision
    Become a legend
    Improved attacks and sustained damage

    Pick Rate: 7.82%

    Win Rate: 49.51%

    Inspiration

    Outwit mere mortals
    Creative tools and rule bending

    Sorcery
    Unleash destruction
    Empowered abilites and resources manipulation

    Pick Rate: 3.09%

    Win Rate: 45.05%

    Pick Rate: 45.77%

    Win Rate: 68.56%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by this spell.
    2
    14
    15
    17
    18
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional Move Speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    4
    5
    7
    9
    E
    Full Tilt

    Full Tilt

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    3
    8
    10
    12
    13
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16

    Pick Rate: 7.24%

    Win Rate: 60.79%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by this spell.
    2
    8
    10
    12
    13
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional Move Speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    4
    5
    7
    9
    E
    Full Tilt

    Full Tilt

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    3
    14
    15
    17
    18
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16

    Pick Rate: 3.64%

    Win Rate: 100.00%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by this spell.
    2
    8
    15
    17
    18
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional Move Speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    4
    5
    7
    9
    E
    Full Tilt

    Full Tilt

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    3
    10
    12
    13
    14
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16

    Pick Rate: 3.64%

    Win Rate: 100.00%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by this spell.
    2
    4
    5
    7
    9
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional Move Speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    14
    15
    17
    18
    E
    Full Tilt

    Full Tilt

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    3
    8
    10
    12
    13
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16

    Pick Rate: 15.24%

    Win Rate: 76.92%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by this spell.
    2
    14
    15
    17
    18
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional Move Speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    8
    10
    12
    13
    E
    Full Tilt

    Full Tilt

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    3
    4
    5
    7
    9
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16

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