Rell Statistics in North America

  • Game patch: 11.1
  • Game count: 513,188
  • Average match length: 29:15
  • Game type: Ranked Solo
  • Map: Summoner's Rift
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Frequent Runes

Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Skills Order

Q
Shattering Strike

Shattering Strike

Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by Shattering Strike.
3
14
15
17
18
W
Ferromancy: Crash Down

Ferromancy: Crash Down

Passive: Rell gains additional movement speed while mounted and additional Armor and Magic Resist while armored.

Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, stunning enemies and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    4
    5
    7
    9
    E
    Attract and Repel

    Attract and Repel

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    2
    8
    10
    12
    13
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16
    Win rate by Game Length
    This graphic shows you the average Win Rate for Rell based on game duration.

    With this information you can get an idea about when this champion performs better during the game.
    Damages

    This graphic breaks down the different types of damages this champion generally deals.
    You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
    Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

    The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

    Minions Per Minutes

    This graphic shows you the average amount of minions a champion generally kills per minute at different times.
    It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

    Minions Difference Per Minutes

    This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
    This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

    A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
    A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

    Damage Taken Diff. Per Minutes

    This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

    A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
    A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

    Damage Taken Per Minutes

    This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

    Gold Per Minutes

    This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
    This includes minion kills, champion kills, assitances and objectives.

    Exp Difference Per Minutes

    This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

    A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
    A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

    Experience Per Minutes

    This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

    Core Items

    This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

    This usually varies depending on the matchup and enemy team composition.

    Starting Items List

    This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

    First back items when ahead

    This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

    This includes kills, assistances and objectives.

    First back items when behind

    This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

    This includes kills, assistances and objectives.

    Spells List

    This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

    • Flash

      Flash

      Cooldown: 300 seconds
      Teleports your champion a short distance toward your cursor's location.
    • Ignite

      Ignite

      Cooldown: 180 seconds
      Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
    Pick Rate: 77.02%
    • Exhaust

      Exhaust

      Cooldown: 210 seconds
      Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
    • Flash

      Flash

      Cooldown: 300 seconds
      Teleports your champion a short distance toward your cursor's location.
    Pick Rate: 21.14%
    • Flash

      Flash

      Cooldown: 300 seconds
      Teleports your champion a short distance toward your cursor's location.
    • Heal

      Heal

      Cooldown: 240 seconds
      Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
    Pick Rate: 1.43%
    • Barrier

      Barrier

      Cooldown: 180 seconds
      Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
    • Flash

      Flash

      Cooldown: 300 seconds
      Teleports your champion a short distance toward your cursor's location.
    Pick Rate: 0.32%
    Resolve

    Live forever
    Durability and crowd control

    Precision
    Become a legend
    Improved attacks and sustained damage

    Pick Rate

    58.28%
    Resolve

    Live forever
    Durability and crowd control

    Inspiration
    Outwit mere mortals
    Creative tools and rule bending

    Pick Rate

    21.19%
    Resolve

    Live forever
    Durability and crowd control

    Inspiration
    Outwit mere mortals
    Creative tools and rule bending

    Pick Rate

    6.44%
    Resolve

    Live forever
    Durability and crowd control

    Domination
    Hunt and eliminate prey
    Burst damage and target access

    Pick Rate

    5.98%
    Resolve

    Live forever
    Durability and crowd control

    Precision
    Become a legend
    Improved attacks and sustained damage

    Pick Rate

    2.75%

    Pick Rate: 71.96%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by Shattering Strike.
    3
    14
    15
    17
    18
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional movement speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, stunning enemies and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    4
    5
    7
    9
    E
    Attract and Repel

    Attract and Repel

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    2
    8
    10
    12
    13
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16

    Pick Rate: 9.96%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by Shattering Strike.
    3
    8
    10
    12
    13
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional movement speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, stunning enemies and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    4
    5
    7
    9
    E
    Attract and Repel

    Attract and Repel

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    2
    14
    15
    17
    18
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16

    Pick Rate: 7.42%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by Shattering Strike.
    3
    4
    5
    7
    9
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional movement speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, stunning enemies and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    8
    10
    12
    13
    E
    Attract and Repel

    Attract and Repel

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    2
    14
    15
    17
    18
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16

    Pick Rate: 2.10%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by Shattering Strike.
    3
    4
    5
    7
    9
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional movement speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, stunning enemies and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    14
    15
    17
    18
    E
    Attract and Repel

    Attract and Repel

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    2
    8
    10
    12
    13
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16

    Pick Rate: 2.00%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by Shattering Strike.
    1
    4
    5
    7
    9
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional movement speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, stunning enemies and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 2
    8
    10
    12
    13
    E
    Attract and Repel

    Attract and Repel

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    3
    14
    15
    17
    18
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16

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