Brand Support Stats

Find Brand Support Builds, Stats, Winrate, Runes, Graphs and more in North America for Patch 11.17

  • Game patch: 11.17
  • Game count: 250,831
  • Average match length: 00:00
  • Game type: Ranked Solo
  • Map: Summoner's Rift

Brand Runes

Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Brand Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Brand Skills Order

Q
Sear

Sear

Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 1.5 seconds.
2
8
10
12
13
W
Pillar of Flame

Pillar of Flame

After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
1
4
5
7
9
E
Conflagration

Conflagration

Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
3
14
15
17
18
R
Pyroclasm

Pyroclasm

Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Brand based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Brand Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Brand Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Brand First back items

This statistic shows you a list of items that players usually buy on their first back to base.

Brand Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Pick Rate: 84.52%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
Pick Rate: 10.83%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Pick Rate: 3.18%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 420 - 240 (levels 1 - 18) seconds
    After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.
Pick Rate: 1.10%
Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

71.71%
Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

10.21%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

8.09%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

2.68%
Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

2.27%

Pick Rate: 51.72%

Q
Sear

Sear

Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 1.5 seconds.
2
8
10
12
13
W
Pillar of Flame

Pillar of Flame

After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
1
4
5
7
9
E
Conflagration

Conflagration

Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
3
14
15
17
18
R
Pyroclasm

Pyroclasm

Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.
6
11
16

Pick Rate: 25.02%

Q
Sear

Sear

Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 1.5 seconds.
2
14
15
17
18
W
Pillar of Flame

Pillar of Flame

After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
1
4
5
7
9
E
Conflagration

Conflagration

Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
3
8
10
12
13
R
Pyroclasm

Pyroclasm

Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.
6
11
16

Pick Rate: 16.38%

Q
Sear

Sear

Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 1.5 seconds.
3
14
15
17
18
W
Pillar of Flame

Pillar of Flame

After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
1
4
5
7
9
E
Conflagration

Conflagration

Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
2
8
10
12
13
R
Pyroclasm

Pyroclasm

Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.
6
11
16

Pick Rate: 4.60%

Q
Sear

Sear

Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 1.5 seconds.
3
8
10
12
13
W
Pillar of Flame

Pillar of Flame

After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
1
4
5
7
9
E
Conflagration

Conflagration

Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
2
14
15
17
18
R
Pyroclasm

Pyroclasm

Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.
6
11
16

Pick Rate: 0.88%

Q
Sear

Sear

Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 1.5 seconds.
2
10
12
13
14
W
Pillar of Flame

Pillar of Flame

After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
1
4
5
7
9
E
Conflagration

Conflagration

Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
3
8
15
17
18
R
Pyroclasm

Pyroclasm

Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.
6
11
16
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