Yone Statistics in North America

  • Game patch: 10.24
  • Game count: 55,481
  • Average match length: 29:27
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Yone

Yone

the Unforgotten

  • P Way of the Hunter

    Way of the Hunter

    Yone deals magic damage with every second Attack. In addition, his critical strike chance is doubled.

    Critical strike chance above {{ e1 }}% is converted into {{ e2 }} bonus attack damage per {{ e3 }}% additional critical strike chance.

  • Q Mortal Steel

    Mortal Steel

    Cooldown: 4Range: 450

    Yone thrusts forward, dealing 20/40/60/80/100 (+ 100% bonus Attack Damage) physical damage.

    On hit, grants a stack of for 6 seconds. At 2 stacks, this skill causes Yone to dash forward with a wave of wind that Knocks Up for 0.75 seconds and deal 20/40/60/80/100 (+ 100% bonus Attack Damage) physical damage.

  • W Spirit Cleave

    Spirit Cleave

    Cooldown: 16Range: 700

    Yone cleaves forward, dealing 5/10/15/20/25 (+5.5/6/6.5/7/7.5% target's maximum health) physical damage and 5/10/15/20/25 (+5.5/6/6.5/7/7.5% target's maximum health) magic damage.

    If Yone hits, he gains 40 - 60 Shield (+60% bonus Attack Damage) for 1.5 seconds. The amount of Shield increases by 100% - 200% for each champion struck.

  • E Soul Unbound

    Soul Unbound

    Cooldown: 22/19/16/13/10Range: 25000

    Yone enters a spirit form for 5 seconds, leaving your body behind for the duration and gaining 10 - 30% ramping Move Speed.

    When the spirit form ends, Yone snaps back to his body and repeat 25/27.5/30/32.5/35% of all damage he dealt to champions during this time. You may Recast this skill during spirit form.

    Recast: End spirit form early.

  • R Fate Sealed

    Fate Sealed

    Cooldown: 120/100/80Range: 1000

    Yone strikes all enemies along a path for 100/200/330 (+40% bonus Attack Damage) physical damage and 100/200/330 (+40% bonus Attack Damage) magic damage, teleporting behind the last champion hit and Knocking Up victims towards Yone.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Mortal Steel

Mortal Steel

Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.

Mortal Steel is treated as a basic attack and scales with all the same things.
1
4
5
7
9
W
Spirit Cleave

Spirit Cleave

Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.

Spirit Cleave's cooldown and cast time scale with attack speed.
2
14
15
17
18
E
Soul Unbound

Soul Unbound

Yone's spirit leaves his body behind, gaining movement speed. When this skill ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
3
8
10
12
13
R
Fate Sealed

Fate Sealed

Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
6
11
16
Win Rate:46.33%
Ban Rate:11.71%
Pick Rate:7.83%
Kills: 6.58
Deaths: 7.00
Assists: 5.79
Minions Killed:147
Gold Earned:11,213
Gold Spent:10,287
Double Kills:0.96
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.42
Largest Killing Spree: 2.50
Largest Multi Kill: 0.88
Wards Killed: 1.29
Wards Placed: 7.63
Vision Wards Bought: 0.67
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Yone based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

94.83%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 420 - 240 (levels 1 - 18) seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward and grants a 30 - 50% Movement Speed (increased by 10% at levels 6 and 11) boost for 3 seconds.

Pick Rate

3.36%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

1.16%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

0.40%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

41.96%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

27.50%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

17.99%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

11.22%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

0.64%
Q
Mortal Steel

Mortal Steel

Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.

Mortal Steel is treated as a basic attack and scales with all the same things.
1
4
5
7
9
W
Spirit Cleave

Spirit Cleave

Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.

Spirit Cleave's cooldown and cast time scale with attack speed.
2
14
15
17
18
E
Soul Unbound

Soul Unbound

Yone's spirit leaves his body behind, gaining movement speed. When this skill ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
3
8
10
12
13
R
Fate Sealed

Fate Sealed

Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
6
11
16

Pick Rate

46.59%
Q
Mortal Steel

Mortal Steel

Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.

Mortal Steel is treated as a basic attack and scales with all the same things.
1
4
5
7
9
W
Spirit Cleave

Spirit Cleave

Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.

Spirit Cleave's cooldown and cast time scale with attack speed.
3
14
15
17
18
E
Soul Unbound

Soul Unbound

Yone's spirit leaves his body behind, gaining movement speed. When this skill ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
2
8
10
12
13
R
Fate Sealed

Fate Sealed

Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
6
11
16

Pick Rate

34.61%
Q
Mortal Steel

Mortal Steel

Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.

Mortal Steel is treated as a basic attack and scales with all the same things.
1
4
5
7
9
W
Spirit Cleave

Spirit Cleave

Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.

Spirit Cleave's cooldown and cast time scale with attack speed.
2
8
10
12
13
E
Soul Unbound

Soul Unbound

Yone's spirit leaves his body behind, gaining movement speed. When this skill ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
3
14
15
17
18
R
Fate Sealed

Fate Sealed

Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
6
11
16

Pick Rate

14.54%
Q
Mortal Steel

Mortal Steel

Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.

Mortal Steel is treated as a basic attack and scales with all the same things.
1
4
5
7
9
W
Spirit Cleave

Spirit Cleave

Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.

Spirit Cleave's cooldown and cast time scale with attack speed.
3
8
10
12
13
E
Soul Unbound

Soul Unbound

Yone's spirit leaves his body behind, gaining movement speed. When this skill ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
2
14
15
17
18
R
Fate Sealed

Fate Sealed

Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
6
11
16

Pick Rate

2.24%
Q
Mortal Steel

Mortal Steel

Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.

Mortal Steel is treated as a basic attack and scales with all the same things.
1
4
5
7
9
W
Spirit Cleave

Spirit Cleave

Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.

Spirit Cleave's cooldown and cast time scale with attack speed.
2
8
15
17
18
E
Soul Unbound

Soul Unbound

Yone's spirit leaves his body behind, gaining movement speed. When this skill ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
3
10
12
13
14
R
Fate Sealed

Fate Sealed

Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
6
11
16

Pick Rate

1.07%

LoLRift © isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.

This site uses cookies. By continuing to browse the site you are agreeing to our use of cookies. You can find more about this in our Cookies Policies Got it!