Kennen Stats

Find Kennen Builds, Stats, Winrate, Runes, Graphs and more in North America for Patch 11.12

  • Game patch: 11.12
  • Game count: 2,784
  • Average match length: 29:19
  • Game type: Ranked Solo
  • Map: Summoner's Rift
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Kennen Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Kennen Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 420 - 240 (levels 1 - 18) seconds
    After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.

Kennen Skills Order

Q
Thundering Shuriken

Thundering Shuriken

Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
1
4
5
7
9
W
Electrical Surge

Electrical Surge

Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
2
8
10
12
13
E
Lightning Rush

Lightning Rush

Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains movement speed when entering this form, and attack speed when leaving it.
3
14
15
17
18
R
Slicing Maelstrom

Slicing Maelstrom

Kennen summons a storm that strikes at nearby enemy champions for magical damage.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Kennen based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Kennen Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Kennen Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Kennen First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Kennen Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 420 - 240 (levels 1 - 18) seconds
    After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.
Pick Rate: 88.55%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Pick Rate: 10.79%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Teleport

    Teleport

    Cooldown: 420 - 240 (levels 1 - 18) seconds
    After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.
Pick Rate: 0.26%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ghost

    Ghost

    Cooldown: 210 seconds
    Your champion gains 24 - 48% Movement Speed and can move through units for 10 seconds.

    Ghost extends it's duration by 4 - 7 (levels 1 - 18) seconds on takedown.
Pick Rate: 0.22%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

63.53%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

14.84%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

3.96%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

2.94%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

2.38%

Pick Rate: 60.43%

Q
Thundering Shuriken

Thundering Shuriken

Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
1
4
5
7
9
W
Electrical Surge

Electrical Surge

Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
2
8
10
12
13
E
Lightning Rush

Lightning Rush

Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains movement speed when entering this form, and attack speed when leaving it.
3
14
15
17
18
R
Slicing Maelstrom

Slicing Maelstrom

Kennen summons a storm that strikes at nearby enemy champions for magical damage.
6
11
16

Pick Rate: 16.04%

Q
Thundering Shuriken

Thundering Shuriken

Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
1
4
5
7
9
W
Electrical Surge

Electrical Surge

Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
3
8
10
12
13
E
Lightning Rush

Lightning Rush

Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains movement speed when entering this form, and attack speed when leaving it.
2
14
15
17
18
R
Slicing Maelstrom

Slicing Maelstrom

Kennen summons a storm that strikes at nearby enemy champions for magical damage.
6
11
16

Pick Rate: 4.28%

Q
Thundering Shuriken

Thundering Shuriken

Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
2
4
5
7
9
W
Electrical Surge

Electrical Surge

Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
3
8
10
12
13
E
Lightning Rush

Lightning Rush

Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains movement speed when entering this form, and attack speed when leaving it.
1
14
15
17
18
R
Slicing Maelstrom

Slicing Maelstrom

Kennen summons a storm that strikes at nearby enemy champions for magical damage.
6
11
16

Pick Rate: 3.74%

Q
Thundering Shuriken

Thundering Shuriken

Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
1
4
5
7
9
W
Electrical Surge

Electrical Surge

Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
3
14
15
17
18
E
Lightning Rush

Lightning Rush

Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains movement speed when entering this form, and attack speed when leaving it.
2
8
10
12
13
R
Slicing Maelstrom

Slicing Maelstrom

Kennen summons a storm that strikes at nearby enemy champions for magical damage.
6
11
16

Pick Rate: 3.21%

Q
Thundering Shuriken

Thundering Shuriken

Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
3
4
5
7
9
W
Electrical Surge

Electrical Surge

Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
2
8
10
12
13
E
Lightning Rush

Lightning Rush

Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains movement speed when entering this form, and attack speed when leaving it.
1
14
15
17
18
R
Slicing Maelstrom

Slicing Maelstrom

Kennen summons a storm that strikes at nearby enemy champions for magical damage.
6
11
16

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