Lillia Statistics in North America

  • Game patch: 10.16
  • Game count: 206,392
  • Average match length: 29:15
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Lillia

Lillia

the Bashful Bloom

  • P Dream-Laden Bough

    Dream-Laden Bough

    Hitting a champion or monster with a skill will deal an additional 5% target's maximum health as magic damage over 3 seconds, capped at 40 - 100 against monsters.

  • Q Blooming Blows

    Blooming Blows

    Cooldown: 4Cost: 45 manaRange: 450

    Passive: Lillia's skill hits grant 7/8/9/10/11 (+ 1% per 100 ability power) Move Speed for 5 seconds, stacking up to 5 times.

    Active: Lillia whirls her censer, dealing 30/45/60/75/90 (+ 40% bonus Ability Power) magic damage plus 30/45/60/75/90 (+ 40% bonus Ability Power) true damage at the outer edge.

  • W Watch Out! Eep!

    Watch Out! Eep!

    Cooldown: 14/13/12/11/10Cost: 50 manaRange: 500

    Lillia winds up a huge strike, dealing 70/85/100/115/130 (+ 30% bonus Ability Power) magic damage. Enemies in the center take 210/255/300/345/390 (+ 90% bonus Ability Power) damage instead.

  • E Swirlseed

    Swirlseed

    Cooldown: 12Cost: 70 manaRange: 700

    Lillia lobs a swirlseed overhead, dealing 70/90/110/130/150 (+ 40% bonus Ability Power magic damage where it lands and revealing and Slowing them by 25/30/35/40/45% for 3 seconds. If no enemies are hit, the seed rolls until it hits an enemy or collides with terrain.

  • R Lilting Lullaby

    Lilting Lullaby

    Cooldown: 130/110/90Cost: 50 manaRange: 1600

    Lillia causes all enemy champions with Dream Dust to become Drowsy for 1.5 seconds. Afterward, they fall Asleep for 2/2.5/3 seconds.

    When awakened by damage, they take an additional 100/150/200 (+ 30% bonus Ability Power) magic damage.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Domination

Hunt and eliminate prey
Burst damage and target access

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Blooming Blows

Blooming Blows

Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.
1
4
5
7
9
W
Watch Out! Eep!

Watch Out! Eep!

Lillia deals damage in a nearby area, dealing heavy damage in the center.
2
8
10
12
13
E
Swirlseed

Swirlseed

Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target.
3
14
15
17
18
R
Lilting Lullaby

Lilting Lullaby

Lillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Those enemies will take extra damage on being forcibly woken up.
6
11
16
Win Rate:46.72%
Ban Rate:6.90%
Pick Rate:5.29%
Kills: 6.06
Deaths: 6.10
Assists: 8.83
Minions Killed:42
Gold Earned:11,142
Gold Spent:10,164
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.04
Largest Killing Spree: 2.50
Largest Multi Kill: 1.00
Wards Killed: 2.00
Wards Placed: 6.63
Vision Wards Bought: 1.38
Tower Kills: 0.90
Win rate by Game Length
This graphic shows you the average Win Rate for Lillia based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 19.28%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

96.91%
  • Ghost

    Ghost

    Cooldown: 210 seconds
    Your champion gains 20 - 40% Movement Speed and can move through units for 10 seconds.

    Ghost extends it's duration by 4 - 7 (levels 1 - 18) seconds on takedown.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

2.13%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.69%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.22%
Domination

Hunt and eliminate prey
Burst damage and target access

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

41.85%
Domination

Hunt and eliminate prey
Burst damage and target access

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

16.92%
Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

16.32%
Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

11.49%
Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

10.92%
Q
Blooming Blows

Blooming Blows

Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.
1
4
5
7
9
W
Watch Out! Eep!

Watch Out! Eep!

Lillia deals damage in a nearby area, dealing heavy damage in the center.
2
8
10
12
13
E
Swirlseed

Swirlseed

Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target.
3
14
15
17
18
R
Lilting Lullaby

Lilting Lullaby

Lillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Those enemies will take extra damage on being forcibly woken up.
6
11
16

Pick Rate

74.76%
Q
Blooming Blows

Blooming Blows

Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.
1
3
5
7
9
W
Watch Out! Eep!

Watch Out! Eep!

Lillia deals damage in a nearby area, dealing heavy damage in the center.
2
8
10
12
13
E
Swirlseed

Swirlseed

Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target.
4
14
15
17
18
R
Lilting Lullaby

Lilting Lullaby

Lillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Those enemies will take extra damage on being forcibly woken up.
6
11
16

Pick Rate

14.27%
Q
Blooming Blows

Blooming Blows

Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.
1
4
5
7
9
W
Watch Out! Eep!

Watch Out! Eep!

Lillia deals damage in a nearby area, dealing heavy damage in the center.
2
14
15
17
18
E
Swirlseed

Swirlseed

Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target.
3
8
10
12
13
R
Lilting Lullaby

Lilting Lullaby

Lillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Those enemies will take extra damage on being forcibly woken up.
6
11
16

Pick Rate

6.53%
Q
Blooming Blows

Blooming Blows

Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.
1
4
5
7
9
W
Watch Out! Eep!

Watch Out! Eep!

Lillia deals damage in a nearby area, dealing heavy damage in the center.
2
8
10
12
14
E
Swirlseed

Swirlseed

Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target.
3
13
15
17
18
R
Lilting Lullaby

Lilting Lullaby

Lillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Those enemies will take extra damage on being forcibly woken up.
6
11
16

Pick Rate

1.08%
Q
Blooming Blows

Blooming Blows

Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.
1
3
5
7
9
W
Watch Out! Eep!

Watch Out! Eep!

Lillia deals damage in a nearby area, dealing heavy damage in the center.
2
14
15
17
18
E
Swirlseed

Swirlseed

Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target.
4
8
10
12
13
R
Lilting Lullaby

Lilting Lullaby

Lillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Those enemies will take extra damage on being forcibly woken up.
6
11
16

Pick Rate

0.96%

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