Xerath Abilities

the Magus Ascendant

880 4800

Xerath Tips

Playing as Xerath

  • It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
  • Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
  • If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.

Playing against Xerath

  • Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
  • Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
  • Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.

Xerath Base Stats

  • Health: 526 (+92 per level)
  • Health Regen: 5.42 (+0.55 per level)
  • Mana: 459 (+22 per level)
  • Mana Regen: 8 (+0.8 per level)
  • Damage: 54.7 (+3 per level)
  • Attack Speed: 0.63 (+1.36% per level)
  • Armor: 21.88 (+3.5 per level)
  • Magic Resist: 30 (+0.5 per level)
  • Movement Speed: 340


Xerath Recommended Items

Xerath Abilities - Patch 11.12

Xerath Mana Surge

Mana Surge

Cooldown: 12

Xerath Passive

Xerath's basic attacks periodically restore 30 - 195 Mana (based on level) doubled against enemy champions.

Xerath Arcanopulse


Cooldown: 9/8/7/6/5Cost: 80/90/100/110/120 manaRange: 750

Xerath Q

First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.

Second cast: Xerath fires Arcanopulse, dealing 70/110/150/190/230 (+85% bonus Ability Power) magic damage to all enemies in a line.

While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.

Xerath Eye of Destruction

Eye of Destruction

Cooldown: 14/13/12/11/10Cost: 70/80/90/100/110 manaRange: 1100

Xerath W

Xerath calls down a blast of arcane energy, dealing 60/95/130/165/200 (+60% bonus Ability Power) magic damage to all enemies within the target area, slowing them by 25% for 2.5 seconds. Enemies in the center of the blast take 66.7% magic damage and are slowed by 60/65/70/75/80%. This slow decays rapidly.

Xerath Shocking Orb

Shocking Orb

Cooldown: 13/12.5/12/11.5/11Cost: 60/65/70/75/80 manaRange: 1050

Xerath E

Xerath fires an orb of raw magic. The first enemy hit takes 80/110/140/170/200 (+45% bonus Ability Power) magic damage and is stunned for between 0.5 and 2 seconds. The stun duration lengthens based on how far the orb travels.

Xerath Rite of the Arcane

Rite of the Arcane

Cooldown: 130/115/100Cost: 100 manaRange: 5000

Xerath R

Xerath ascends to his true form, becoming rooted in place and gaining 3/4/5 Arcane Barrages. This magic artillery deals 200/250/300 (+45% bonus Ability Power) magic damage to all enemies hit.

The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, 50% of the cooldown is refunded.

LoLRift © isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.

This site uses cookies. By continuing to browse the site you are agreeing to our use of cookies. You can find more about this in our Cookies Policies Got it!