Xerath Abilities

the Magus Ascendant

MageAssassin
880 4800

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Xerath Base Stats

  • Health: 526 (+92 per level)
  • Health Regen: 5.42 (+0.55 per level)
  • Mana: 459 (+22 per level)
  • Mana Regen: 8 (+0.8 per level)
  • Damage: 54.7 (+3 per level)
  • Attack Speed: 0.63 (+1.36% per level)
  • Armor: 21.88 (+3.5 per level)
  • Magic Resist: 30 (+0.5 per level)
  • Movement Speed: 340

Xerath Recommended Items

Based on statistics from Korea

Xerath Abilities - Patch 11.18

Xerath Mana Surge
P

Mana Surge

Cooldown: 12

Xerath Passive

Xerath's basic attacks periodically restore 30 - 195 Mana (based on level) doubled against enemy champions.

Xerath Arcanopulse
Q

Arcanopulse

Cooldown: 9/8/7/6/5Cost: 80/90/100/110/120 manaRange: 750

Xerath Q

First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.

Second cast: Xerath fires Arcanopulse, dealing 70/110/150/190/230 (+85% bonus Ability Power) magic damage to all enemies in a line.

While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.

Xerath Eye of Destruction
W

Eye of Destruction

Cooldown: 14/13/12/11/10Cost: 70/80/90/100/110 manaRange: 1100

Xerath W

Xerath calls down a blast of arcane energy, dealing 60/95/130/165/200 (+60% bonus Ability Power) magic damage to all enemies within the target area, slowing them by 25% for 2.5 seconds. Enemies in the center of the blast take 66.7% magic damage and are slowed by 60/65/70/75/80%. This slow decays rapidly.

Xerath Shocking Orb
E

Shocking Orb

Cooldown: 13/12.5/12/11.5/11Cost: 60/65/70/75/80 manaRange: 1050

Xerath E

Xerath fires an orb of raw magic. The first enemy hit takes 80/110/140/170/200 (+45% bonus Ability Power) magic damage and is stunned for between 0.5 and 2 seconds. The stun duration lengthens based on how far the orb travels.

Xerath Rite of the Arcane
R

Rite of the Arcane

Cooldown: 130/115/100Cost: 100 manaRange: 5000

Xerath R

Xerath ascends to his true form, becoming rooted in place and gaining 3/4/5 Arcane Barrages. This magic artillery deals 200/250/300 (+45% bonus Ability Power) magic damage to all enemies hit.

The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, 50% of the cooldown is refunded.

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