Domination Runes
Burst damage and target access
Runes |
Description |
Electrocute
|
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. |
Predator
|
Add an active effect to your boots that grants a large boost of MS and causes your next attack or ability to deal bonus adaptive damage. |
Dark Harvest
|
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. |
Cheap Shot
|
Deal bonus true damage to enemy champions with impaired movement or actions. |
Taste of Blood
|
Heal when you damage an enemy champion. |
Sudden Impact
|
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth. |
Zombie Ward
|
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombiw Ward Spawned, up to 10.
After spawning 10 Zombie Wards, additionally gain 10 adaptive force.
Zombie Wards are visible, last for 120s and do not count towards your ward limit. |
Ghost Poro
|
When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until discovered. Gain permanent AD or AP, adaptive for each Ghost Poro and when your Ghost Poro spots an enemy champion, plus bonus upon completion. |
Eyeball Collection
|
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion. |
Treasure Hunter
|
Unique takedowns grant additional gold the first time they are collected. |
Ingenious Hunter
|
Unique takedowns grant permanent Item Haste (includes Trinkets). |
Relentless Hunter
|
Unique takedowns grant permanent out of combat MS. |
Hail of Blades
|
Gain a large amount of Attack Speed for the first 3 attacks made against enemy champions. |
Ultimate Hunter
|
Unique takedowns grant permanent cooldown reduction on your Ultimate. |
Inspiration Runes
Creative tools and rule bending
Runes |
Description |
Glacial Augment
|
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reducing their damage to your allies. 25s cooldown. |
Hextech Flashtraption
|
While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location. |
Biscuit Delivery
|
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana. |
Perfect Timing
|
Gain a free Stopwatch. Stopwatch can be used for a one time Stasis effect within 120 seconds of scoring a Takedown. |
Magical Footwear
|
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. |
Future's Market
|
You can enter debt to buy items. |
Minion Dematerializer
|
Start the game with 3 Minion Dematerializers. Killing minions with the item gives permanent bonus damage vs. that minion type. |
Cosmic Insight
|
+15 Summoner Spell Haste +10 Item Haste |
Approach Velocity
|
Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. |
Time Warp Tonic
|
Potions and biscuits grant some restoration immediately. Gain Movement Speed while under their effects. |
Unsealed Spellbook
|
Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps. |
First Strike
|
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. |
Precision Runes
Improved attacks and sustained damage
Runes |
Description |
Press the Attack
|
Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s. |
Lethal Tempo
|
Gain attack speed when attacking an enemy champion, stacking up to 6 times. At max stacks, gain Attack Range and remove your Attack Speed limit. |
Fleet Footwork
|
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. |
Overheal
|
Excess healing on you becomes a shield. |
Triumph
|
Takedowns restore 5% of your missing health and grant an additional 20 gold. |
Presence of Mind
|
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy. |
Legend: Alacrity
|
Takedowns on enemies grant permanent Attack Speed. |
Legend: Tenacity
|
Takedowns on enemies grant permanent Tenacity. |
Legend: Bloodline
|
Takedowns on enemies grant permanent Lifesteal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. |
Coup de Grace
|
Deal more damage to low health enemy champions. |
Cut Down
|
Deal more damage to champions with more max health than you. |
Last Stand
|
Deal more damage to champions while you are low on health. |
Conqueror
|
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. |
Resolve Runes
Durability and crowd control
Runes |
Description |
Grasp of the Undying
|
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. |
Aftershock
|
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. |
Guardian
|
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. |
Unflinching
|
Gain a small amount of tenacity that increases with missing health. |
Demolish
|
Charge up a powerful attack against a tower while near it. |
Font of Life
|
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked. |
Conditioning
|
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. |
Overgrowth
|
Gain permanent max health when minions or monsters die near you. |
Revitalize
|
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on low health targets. |
Second Wind
|
After taking damage from an enemy champion heal back some missing health over time. |
Bone Plating
|
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Duration: 1.5s Cooldown: 55s |
Shield Bash
|
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. |
Sorcery Runes
Empowered abilites and resources manipulation
Runes |
Description |
Summon Aery
|
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. |
Arcane Comet
|
Damaging a champion with an ability hurls a damaging comet at their location. |
Phase Rush
|
Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS |
Nullifying Orb
|
Gain a magic damage shield when taken to low health by magic damage. |
Manaflow Band
|
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. |
Transcendence
|
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
Celerity
|
All movement speed bonuses are 7% more effective on you and gain 1% Movement Speed. |
Absolute Focus
|
While above 70% health, gain extra adaptive damage. |
Scorch
|
Your first ability hit every 10s burns champions. |
Waterwalking
|
Gain MS and AP or AD, adaptive in the river. |
Gathering Storm
|
Gain increasing amounts of AD or AP, adaptive over the course of the game. |
Nimbus Cloak
|
After casting a Summoner Spell, gain a short movement speed increase that allows you to pass through units. |