The damage type that Graves deals is mostly Physical Damage.
Graves's damage type breakdowns as follows:
Graves's shotgun holds two shells. After firing them he must reload for 2.08 seconds. Reload time is reduced by 0.5% for every 1% bonus attack speed to a minimum of 1.56 - 1.12 (based on level) seconds. Each attack fires several bullets in a cone. Hitting an enemy with multiple bullets does 30 bonus damage. These bullets cannot pass through units.
Fires a powder round that deals 45/60/75/90/105 (+80% bonus Attack Damage) physical damage to enemies in a line.After 2 seconds or 0.2 seconds on collision with terrain, the round detonates, dealing 85/120/155/190/225 (+40/70/100/130/160% bonus Attack Damage) physical damage to all nearby enemies.
Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.Enemies caught in the initial impact are dealt 60/110/160/210/260 (+60% bonus Ability Power) magic damage and have their movement speed reduced by 50% for 0.5 seconds.
Dashes in a direction, reloading one shell. Graves gains True Grit for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Basic attack hits lower the cooldown of Quickdraw by 0.5 seconds. Damage against non-minions also refreshes True Grit.True Grit grants 4/7/10/13/16 Armor (stacks up to 8 times).
Fires an explosive shell with such force that it knocks Graves back. The shell deals 275/425/575 (+150% bonus Attack Damage) physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing 200/320/440 physical damage in a cone.
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