Azir Abilities

the Emperor of the Sands

MageMarksman
975 6300

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Azir Base Stats

  • Health: 552 (+92 per level)
  • Health Regen: 6.9 (+0.75 per level)
  • Mana: 480 (+21 per level)
  • Mana Regen: 8 (+0.8 per level)
  • Damage: 52 (+2.8 per level)
  • Attack Speed: 0.64 (+3% per level)
  • Armor: 19.04 (+3 per level)
  • Magic Resist: 30 (+0.5 per level)
  • Movement Speed: 325

Azir Recommended Items

Based on statistics from Korea

Azir Abilities - Patch 11.18

Azir Shurima's Legacy
P

Shurima's Legacy

Cooldown: 180

Azir Passive

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Azir Conquering Sands
Q

Conquering Sands

Cooldown: 14/12/10/8/6Cost: 55 manaRange: 740

Azir Q

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal 70/90/110/130/150 (+30% bonus Ability Power) magic damage to enemies they pass through and apply a 25% slow for 1 second.

Enemies hit by multiple Sand Soldiers will not take additional damage.

Azir Arise!
W

Arise!

Cooldown: 0Cost: 40 manaRange: 500

Azir W

Passive: Azir gains 15/25/35/45/55% attack speed. When Azir has 3 or more Sand Soldiers, he gains 15/25/35/45/55% additional attack speed for 5 seconds.

Active: Azir summons a Sand Soldier for 10 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for 50 - 150 (based on level) (+60% bonus Ability Power) magic damage. Other enemies caught in the soldier's attack take 25/50/75/100% (at levels 1/6/11/16) of the stab's damage.

Azir stores up to 2 Sand Soldiers and prepares a new one every 10/9/8/7/6 seconds.

Sand Soldiers that strike the same targets deal 25% damage after the first.
Sand Soldiers can attack targets outside of Azir's basic attack range.
Sand Soldiers expire twice as fast when near an enemy turret.

Azir Shifting Sands
E

Shifting Sands

Cooldown: 0Cost: 60 manaRange: 1100

Azir E

Azir shields himself for 1.5 seconds, blocking up to 80/120/160/200/240 (+70% bonus Ability Power) damage and dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+40% bonus Ability Power) magic damage.

If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.

Azir Emperor's Divide
R

Emperor's Divide

Cooldown: 120/105/90Cost: 100 manaRange: 250

Azir R

Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 175/325/475 (+60% bonus Ability Power) magic damage. The soldiers then remain as a wall for 5 seconds.

Azir and his allies can pass freely through Emperor's Divide.

Emperor's Divide does not interact with Azir's basic attacks or spells.

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