Passive: Azir gains 15/25/35/45/55% attack speed. When Azir has 3 or more Sand Soldiers, he gains 15/25/35/45/55% additional attack speed for 5 seconds.
Active: Azir summons a Sand Soldier for 10 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for 50 - 150 (based on level) (+60% bonus Ability Power) magic damage. Other enemies caught in the soldier's attack take 25/50/75/100% (at levels 1/6/11/16) of the stab's damage.
Azir stores up to 2 Sand Soldiers and prepares a new one every 10/9/8/7/6 seconds.
Sand Soldiers that strike the same targets deal 25% damage after the first.
Sand Soldiers can attack targets outside of Azir's basic attack range.
Sand Soldiers expire twice as fast when near an enemy turret.