Pyke Abilities

the Bloodharbor Ripper

SupportAssassin
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Pyke Tips

Playing as Pyke

  • Pyke is very fragile so don't be afraid to temporarily run from a fight. You can regenerate a significant amount of health from Gift of the Drowned Ones when enemies can't see you.
  • Hitting an enemy with the Hold version of Bone Skewer will always pull them the same distance. Use it in melee range to throw targets behind you.
  • The Tap version of Bone Skewer is much faster and deals additional damage.
  • A lot of your agressive spells are also your escapes. Make sure you always have a plan to get out of the fight.

Playing against Pyke

  • Pyke regenerates a significant amount of damage he has taken from enemy champions, but only when you can't see him!
  • When Pyke is hidden nearby in his Ghostwater Dive, sharks will circle underneath your feet.
  • Try not to stand near low health allies. If Pyke executes them using Death From Below, you might be next on the list.

Pyke Base Stats

  • Health: 600 (+90 per level)
  • Health Regen: 7 (+0.5 per level)
  • Mana: 415 (+50 per level)
  • Mana Regen: 8 (+1 per level)
  • Damage: 62 (+2 per level)
  • Attack Speed: 0.67 (+2.5% per level)
  • Armor: 45 (+3.5 per level)
  • Magic Resist: 32 (+1.25 per level)
  • Movement Speed: 330

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Pyke Recommended Items

Pyke Abilities - Patch 11.12

Pyke Gift of the Drowned Ones
P

Gift of the Drowned Ones

Pyke Passive

When Pyke is hidden from enemies, he regenerates 10% (+25% lethality) health, based on damage that he has recently taken from champions increased to 35% (+50) when 2 or more enemies ar nearby. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD (1 AD per 14 health).

Pyke Bone Skewer
Q

Bone Skewer

Cooldown: 10/9.5/9/8.5/8Cost: 50/55/60/65/70 manaRange: 400

Pyke Q

Tap: Pyke stabs in a direction, damaging the nearest enemy (prefering champions) for 86.25/143.75/201.25/258.75/316.25 (+69% bonus Attack Damage) physical damage.

Hold: Pyke throws his harpoon, pulling the first enemy struck towards him and dealing 85/135/185/235/285 (+60% bonus Attack Damage) physical damage.

Targets hit by either attack are slowed by 90% for 1 second.

Tapping deals 70% reduced damage to minions and monsters beyond the closest.

Pyke Ghostwater Dive
W

Ghostwater Dive

Cooldown: 12/11.5/11/10.5/10Cost: 50 manaRange: 600

Pyke W

Pyke gains Camouflage and 40% (+1.5% per 1 lethality) decaying movement speed for 5 seconds.

Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.

Pyke Phantom Undertow
E

Phantom Undertow

Cooldown: 15/14/13/12/11Cost: 40 manaRange: 550

Pyke E

Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along it's path, stunning them for 1.25 + 0.1 seconds per 10 lethality seconds.

Pyke Death From Below
R

Death From Below

Cooldown: 120/100/80Cost: 100 manaRange: 750

Pyke R

Pyke strikes all enemy champions in an X, blinking to and executing targets below 250 - 550 (at levels 6 -18) (+80% bonus Attack Damage)(+1.5 per 1 lethality) health. Enemies not executed instead take physical damage equal to the threshold.

When an enemy champion dies in the X from any source, an assisting ally also gains full kill gold and Pyke may re-cast Death From Below again within 20 seconds.

  • Execute Threshold, Lvl 6-9: 250/290/330/370
  • Execute Threshold, Lvl 10-13: 400/430/450/470
  • Execute Threshold, Lvl 14-18: 490/510/530/540/550
Deals 50% reduced damage to enemies that survive Death from Below

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