Rumble Abilities

the Mechanized Menace

880 4800

Rumble Tips

Playing as Rumble

  • Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
  • Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
  • If you are winning a fight you can use your ultimate to wall off an escape path.

Playing against Rumble

  • Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
  • Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
  • Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.

Rumble Base Stats

  • Health: 589 (+85 per level)
  • Health Regen: 8.008 (+0.6 per level)
  • Damage: 61 (+3.2 per level)
  • Attack Speed: 0.64 (+1.85% per level)
  • Armor: 31 (+3.5 per level)
  • Magic Resist: 28 (+0.75 per level)
  • Movement Speed: 345


Rumble Recommended Items

Rumble Abilities - Patch 11.12

Rumble Junkyard Titan

Junkyard Titan

Rumble Passive

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining 50% bonus Attack Speed and granting his basic attacks 5 - 40 (+6% of target's maximum health) (+25% bonus Ability Power) bonus damage, but making him unable to cast spells for a few seconds.

Rumble Flamespitter


Cooldown: 10/9/8/7/6Range: 600

Rumble Q

Rumble torches his opponents, dealing 180/220/260/300/340 (+110% bonus Ability Power) magic damage in a cone over 3 seconds. This spell deals 60/65/70/75/80% damage to minions.

Danger Zone Bonus: Deals 150% damage.

Rumble Scrap Shield

Scrap Shield

Cooldown: 6Range: 20

Rumble W

Rumble tosses up a shield for 1.5 seconds that absorbs 60/95/130/165/200 (+50% bonus Ability Power) damage. Rumble also gains an additional 15/20/25/30/35% Movement Speed for 1 second.

Danger Zone Bonus: 50% increase in shield health and Movement Speed.

Rumble Electro Harpoon

Electro Harpoon

Cooldown: 0.5Range: 850

Rumble E

Rumble shoots his opponent with up to 2 tasers, dealing 60/85/110/135/160 (+40% bonus Ability Power) magic damage and applying a stacking slow of 15/20/25/30/35% for 2 seconds and reduces the enemy's Magic Resist by 10%.

Danger Zone Bonus: Damage, slow percentage, and Magic Resist are increased by 50%.

Rumble's Electro Harpoon recharges every 6 seconds.

Rumble The Equalizer

The Equalizer

Cooldown: 100/85/70Range: 1750

Rumble R

Rumble launches a line of rockets that creates a burning trail for 5 seconds. Enemies in the area have their Movement Speed slowed by 35% and take 130/185/240 (+30% bonus Ability Power) magic damage each second. Max Damage: 700/1050/1400 (+1.75% bonus Ability Power)

You can control the placement of this attack by clicking and dragging your mouse in a line.

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