Rell Stats

Find Rell Builds, Stats, Winrate, Runes, Graphs and more in Korea for Patch 11.23

  • Game patch: 11.23
  • Game count: 251,924
  • Average match length: 27:34
  • Game type: Ranked Solo
  • Map: Summoner's Rift

Win Rate

51.50 %

Ban Rate

1.04 %

Pick Rate

0.89 %

Rell Runes

Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Rell Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Rell Skills Order

Q
Shattering Strike

Shattering Strike

Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by this spell.
3
14
15
17
18
W
Ferromancy: Crash Down

Ferromancy: Crash Down

Passive: Rell gains additional Move Speed while mounted and additional Armor and Magic Resist while armored.

Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    4
    5
    7
    9
    E
    Attract and Repel

    Attract and Repel

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    2
    8
    10
    12
    13
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16
    Win rate by Game Length
    This graphic shows you the average Win Rate for Rell based on game duration.

    With this information you can get an idea about when this champion performs better during the game.
    Damages

    This graphic breaks down the different types of damages this champion generally deals.
    You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
    Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

    The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

    Rell Core Items

    This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

    This usually varies depending on the matchup and enemy team composition.

    Rell Starting Items List

    This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

    Rell First back items

    This statistic shows you a list of items that players usually buy on their first back to base.

    Rell First back items when ahead

    This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

    This includes kills, assistances and objectives.

    Rell First back items when behind

    This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

    This includes kills, assistances and objectives.

    Rell Spells List

    This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

    • Flash

      Flash

      Cooldown: 300 seconds
      Teleports your champion a short distance toward your cursor's location.
    • Ignite

      Ignite

      Cooldown: 180 seconds
      Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
    Pick Rate: 82.50%
    • Exhaust

      Exhaust

      Cooldown: 210 seconds
      Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
    • Flash

      Flash

      Cooldown: 300 seconds
      Teleports your champion a short distance toward your cursor's location.
    Pick Rate: 16.71%
    • Flash

      Flash

      Cooldown: 300 seconds
      Teleports your champion a short distance toward your cursor's location.
    • Heal

      Heal

      Cooldown: 240 seconds
      Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
    Pick Rate: 0.69%
    • Exhaust

      Exhaust

      Cooldown: 210 seconds
      Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
    • Ignite

      Ignite

      Cooldown: 180 seconds
      Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
    Pick Rate: 0.06%
    Resolve

    Live forever
    Durability and crowd control

    Inspiration
    Outwit mere mortals
    Creative tools and rule bending

    Pick Rate

    78.42%
    Resolve

    Live forever
    Durability and crowd control

    Inspiration
    Outwit mere mortals
    Creative tools and rule bending

    Pick Rate

    11.20%
    Inspiration

    Outwit mere mortals
    Creative tools and rule bending

    Resolve
    Live forever
    Durability and crowd control

    Pick Rate

    3.09%
    Resolve

    Live forever
    Durability and crowd control

    Inspiration
    Outwit mere mortals
    Creative tools and rule bending

    Pick Rate

    2.64%
    Resolve

    Live forever
    Durability and crowd control

    Inspiration
    Outwit mere mortals
    Creative tools and rule bending

    Pick Rate

    1.85%

    Pick Rate: 76.81%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by this spell.
    3
    14
    15
    17
    18
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional Move Speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    4
    5
    7
    9
    E
    Attract and Repel

    Attract and Repel

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    2
    8
    10
    12
    13
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16

    Pick Rate: 6.12%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by this spell.
    3
    8
    10
    12
    13
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional Move Speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    4
    5
    7
    9
    E
    Attract and Repel

    Attract and Repel

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    2
    14
    15
    17
    18
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16

    Pick Rate: 3.49%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by this spell.
    3
    8
    15
    17
    18
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional Move Speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    4
    5
    7
    9
    E
    Attract and Repel

    Attract and Repel

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    2
    10
    12
    13
    14
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16

    Pick Rate: 2.92%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by this spell.
    3
    14
    15
    17
    18
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional Move Speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 1
    5
    7
    8
    9
    E
    Attract and Repel

    Attract and Repel

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    2
    4
    10
    12
    13
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16

    Pick Rate: 1.64%

    Q
    Shattering Strike

    Shattering Strike

    Rell thrusts her lance to deal magic damage to units in a line, breaking their Shields. The first unit hit additionally suffers Break the Mold's defense steal.

    If Rell is bound to an ally with Attract and Repel, they both recover health for each enemy champion hit by this spell.
    3
    14
    15
    17
    18
    W
    Ferromancy: Crash Down

    Ferromancy: Crash Down

    Passive: Rell gains additional Move Speed while mounted and additional Armor and Magic Resist while armored.

    Active: Rell changes forms, casting a different spell based on form.
  • Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.
  • Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.
  • 2
    8
    10
    12
    13
    E
    Attract and Repel

    Attract and Repel

    Rell binds a piece of her Armor to another allied champion to grant them Armor and Magic Resist while near.

    While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and Stun enemies caught in it.
    1
    4
    5
    7
    9
    R
    Magnet Storm

    Magnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself for a short while, dealing magic damage over time.
    6
    11
    16
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