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Kog

Kog'Maw Abilities

the Mouth of the Abyss

MarksmanMage
880 4800
Kog'Maw is a Marksman and Mage champion in League of Legends.

Kog'Maw Base Stats

Level: - +
  • Health: 635 (+99 per level)
  • Health Regen: 3.75 (+0.55 per level)
  • Mana: 325 (+40 per level)
  • Mana Regen: 8.75 (+0.7 per level)
  • Attack Damage: 61 (+3.11 per level)
  • Attack Speed: 0.67 (+2.65% per level)
  • Armor: 24 (+4.45 per level)
  • Magic Resist: 30 (+1.3 per level)
  • Movement Speed: 330

Kog'Maw's Damage Type

The damage type that Kog'Maw deals is mostly Physical Damage.

Kog'Maw's damage type breakdowns as follows:

  • Physical Damage: 52.70%
  • Magic Damage: 39.24%
  • True Damage: 8.07%

Kog'Maw Recommended Items

Based on statistics across all regions

Kog'Maw Abilities - Patch 13.21

Kog
P
Kog
Q
Kog
W
Kog
E
Kog
R
Kog
P

Icathian Surprise

Kog'Maw Passive

Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds dealing 140 - 650 (based on level) true damage to surrounding enemies.

Kog
Q

Caustic Spittle

Cooldown: 7Cost: 40 manaRange: 1175

Kog'Maw Q

Passive: Kog'Maw gains 10/15/20/25/30% bonus attack speed.

Active: Launches a corrosive projectile that deals 90/140/190/240/290 (+70% bonus Ability Power) Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by 23/25/27/29/31% for 4 seconds.

Kog
W

Bio-Arcane Barrage

Cooldown: 17Cost: 40 manaRange: 530

Kog'Maw W

For 8 seconds, Kog'Maw's basic attacks gain 130/150/170/190/210 range and deal 3/3.75/4.5/5.25/6% (+1% per 100 ability power) of the target's maximum health as bonus magic damage.

Kog
E

Void Ooze

Cooldown: 12Cost: 40/55/70/85/100 manaRange: 1200

Kog'Maw E

Deals 75/120/165/210/255 (+70% bonus Ability Power) Magic Damage to enemies hit and leaves a trail on the ground for 4 seconds, slowing enemies in it by 30/35/40/45/50%.

Kog
R

Living Artillery

Cooldown: 2/1.5/1Cost: 40 manaRange: 1300/1550/1800

Kog'Maw R

Fires an artillery shot, damaging enemies above 40% health for 100/140/180 (+65% bonus Attack Damage) (+35% bonus Ability Power) to 150/210/270 (+97.5% bonus Attack Damage) (+37.5% bonus Ability Power) magic damage based on their missing health.

If enemies are below 40% health, they take 200/280/360 (+130% bonus Attack Damage) (+50% bonus Ability Power) magic damage instead.

Each subsequent shot within 8 seconds costs 40 more Mana (max 400).

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