The damage type that Naafiri deals is mostly Physical Damage.
Naafiri's damage type breakdowns as follows:
Naafiri spawns packmates that attack the targets of her attacks and abilities. She may have up to 2 / 3 (based on level [1 and 9]) Packmates at a time. Naafiri summons the maximum number of Packmates when the game starts and upon respawning. Hitting Champion icon champions or large Monster icon monsters with abilities reduces the Cooldown icon cooldown by 4 seconds. Killing enemies reduces it by 1 second.Naafiri’s Packmates take 100% bonus damage from melee attacks
Naafiri hurls Darkin-tainted blades, dealing 35/45/55/65/75 (+20% bonus Attack Damage physical damage and inflicting a bleed, dealing 30/65/100/135/170 (+80% bonus Attack Damage physical damage over 5 seconds.Naafiri can Recast this Ability. If enemies hit are already bleeding from this Ability, it instead deals the remaining bleed damage plus between 35/50/65/80/95 (+ 40% bonus Attack Damage) and 60/90/100/130/180 (+140% bonus Attack Damage) physical damage, based on their missing Health. If that target was a champion, Naafiri restores 45/60/75/90/105 (+40% bonus Attack Damage Health.
Naafiri dashes at an enemy, stopping at the first champion she hits, dealing 30/70/110/150/190 (+80% bonus Attack Damage) physical damage and briefly Slowing them by 99% for 0.25 seconds.Packmates become Untargetable and dash alongside Naafiri, dealing 3/7/11/15/19 (+8% bonus Attack Damage) physical damage per Packmate.This Ability gains range based on Ultimate rank.
Naafiri surges forward, dealing 35/50/65/80/95 (+50% bonus Attack Damage) physical damage, then explodes in a flurry of blades, dealing 65/100/135/170/205 (+80% bonus Attack Damage) physical damage.Packmates are recalled to Naafiri and restore 100% Health.
Passive: Hounds' Pursuit gains 80/160/240 range.Active: Naafiri prepares to hunt, gaining 10/20/30 (+15/20/25% Attack Damage) Attack Damage, empowering her pack, and spawning 2/3/4 additional Packmates for 15 seconds. Naafiri also gains vision of her surroundings and 70/85/100% Decaying Move Speed for 4 seconds, reduced to 35/42.5/50% on taking damage. The first time she hits a champion, she gains 125/325/525 (+50% bonus Attack Damage) Shield for 3 seconds. On first champion takedown, all effects are refreshed.
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